Alex's AR/VR Landscape

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Products 74

Quest

Meta Quest5 generations

MetashippinghallmarkPassthrough Headset

Meta's flagship headset and the reference MR device for developers; Meta leads XR shipments (Counterpoint Q2 2026: 54%).

XR2 Gen 2, pancake lenses, 2064x2208 per eye, depth sensor, color passthrough MR.

Use cases: VR gaming, mods & entertainment · Fitness, health & accessibility · Social, video & media consumption

first rumored 2016-10announced 2018-09released 2019-05expected Released 2023-10-10

Family: Quest Pro stays its own node. Quest 3 is the current flagship generation (3S is the budget variant). 'Griffin' is the leaked next Quest.

Generations

  1. Oculus Quest
    Oculus Quest discontinued · $399 (launch) · first rumored 2016-10, announced 2018-09, released 2019-05, discontinued 2020-09

    Standalone 6-DoF; inside-out camera tracking; Android-based OS; Touch controllers.

    Historical node (discontinued).

  2. Quest 2
    Quest 2 discontinued · $299 (launch, 64GB) · first rumored 2020-07, announced 2020-09, released 2020-10, discontinued 2024-09

    Standalone 6-DoF; launched as Oculus Quest 2, rebranded Meta Quest 2 in 2022.

    Historical node: discontinued Sep 2024 but still a large share of active headsets.

  3. Meta Quest 3
    Meta Quest 3 shipping · $599.99 (512GB) after Apr 19 2026 increase · first rumored 2022-09, announced 2023-06, released 2023-10

    XR2 Gen 2, pancake lenses, 2064x2208 per eye, depth sensor, color passthrough MR.

    Meta's flagship headset and the reference MR device for developers; Meta leads XR shipments (Counterpoint Q2 2026: 54%).

  4. Meta Quest 3S
    Meta Quest 3S shipping · $349.99 (128GB) / $449.99 (256GB) after Apr 19 2026 increase · first rumored 2024-06, announced 2024-09, released 2024-10

    XR2 Gen 2, Fresnel lenses, 1832x1920 per eye, color passthrough; Meta's entry headset.

    Meta's entry VR headset; Meta leads XR shipments (54% of AR+VR, Counterpoint Q2 2026) and shipped 5.6M Quest units in 2024 (IDC). VR shipments fell 18% YoY in Q2 2026 after the price rise.

  5. QG
    Quest 'Griffin' leaked · upcoming · first rumored 2024-07

    All-in-one gaming headset; 'large upgrade' over Quest 3, better unit economics (Dec 2025 memos); codename from Quest firmware; OLED microdisplays rumored (disputed).

    Next mainstream Quest; Meta's CTO hinted it is still on the roadmap; late 2027 at the earliest.

Connections (87)
RM

Ray-Ban Meta4 generations

Meta + EssilorLuxotticashippinghallmarkCamera + audio AI glasses (no display)

New flagship of the best-selling AI glasses line (Connect, Sep 23 2026); inherits Ray-Ban Meta distribution but only weeks on sale, so slightly below Gen 2.

Slimmer frame, action button, 9h battery, 6-mic array, 12MP / 3K video, Dolby Atmos capture coming.

Use cases: AI assistant & everyday wear · Social, video & media consumption · Fitness, health & accessibility

first rumored 2020-09announced 2021-09released 2021-09expected Released 2026-09-23

Family: Ray-Ban Meta Audio (audio-only, no camera) and the Meta Glasses / Oakley lines stay separate products.

Generations

  1. Ray-Ban Stories
    Ray-Ban Stories discontinued · $299 · first rumored 2020-09, announced 2021-09, released 2021-09, discontinued 2023-10

    Dual 5MP cameras, open-ear speakers, no AI assistant; succeeded by Ray-Ban Meta (Oct 2023).

    Historical node (added for the history timeline; discontinued).

  2. RM
    Ray-Ban Meta Gen 1 discontinued · $299 · announced 2023-09, released 2023-10, discontinued 2025-09

    12MP camera, open-ear audio, Meta AI (multimodal from 2024); Gen 2 launched Sep 2025 (Gen 1 stayed in channel).

    Historical node (added for the history timeline; discontinued).

  3. Ray-Ban Meta Gen 2
    Ray-Ban Meta Gen 2 shipping · $379 (Gen 2); Gen 1 from $299 · announced 2025-09, released 2025-09, discontinued 2026-09

    12MP camera, 3K video, open-ear audio, Meta AI (Muse Spark), ~8h battery; Gen 1 launched Sep 2023.

    Best-selling AI glasses: EssilorLuxottica sold >7M Ray-Ban/Oakley Meta units in FY2025; Meta 68.7% of smart glasses+XR shipments (IDC Q2 2026) and 94% of display-less AI glasses (Counterpoint H1 2026); Gen 1 was the #1 shipped model in H2 2025.

  4. RM
    Ray-Ban Meta Gen 3 shipping · from $449 · announced 2026-09, released 2026-09

    Slimmer frame, action button, 9h battery, 6-mic array, 12MP / 3K video, Dolby Atmos capture coming.

    New flagship of the best-selling AI glasses line (Connect, Sep 23 2026); inherits Ray-Ban Meta distribution but only weeks on sale, so slightly below Gen 2.

Connections (56)
Meta Glasses

Meta Glasses (own brand: Adventurer, Fury, Starfire/Kylie, Capri, Nova)

Meta + EssilorLuxotticashippingCamera + audio AI glasses (no display)

Meta's cheaper own-brand line; IDC credits it (lower-cost options without fashion branding) for part of Meta's Q2 2026 growth.

Ray-Ban Meta tech in Meta-branded frames; Muse Spark-powered Meta AI from day 1; lower price tier.

Use cases: AI assistant & everyday wear · Social, video & media consumption

announced 2026-06released 2026-06expected Released 2026-06-23

Connections (33)
Oakley Meta HSTN

Oakley Meta HSTN

Meta + EssilorLuxottica (Oakley)shippingCamera + audio AI glasses (no display)

Oakley Meta (HSTN + Vanguard) made up >30% of Meta's smart-glasses shipments in Q4 2025 (Counterpoint via heise).

3K camera, IPX4, open-ear audio, ~8h battery; Performance AI glasses.

Use cases: Fitness, health & accessibility · AI assistant & everyday wear · Social, video & media consumption

announced 2025-06released 2025-07expected Released 2025-07-11

Connections (35)
Vision Pro

Apple Vision Pro2 generations

AppleshippinghallmarkPassthrough Headset

Defines the spatial-computer category and visionOS developer platform (high mindshare), but sales are small: ~390K units in 2024 and ~45K in Q4 2025 (IDC via FT). Centrality comes from platform influence, not volume.

M5 + R1, micro-OLED, Dual Knit Band, eye/hand input; original M2 model Feb 2024.

Use cases: Spatial computing & productivity · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Enterprise, industrial, defense, medical & training

first rumored 2017-11announced 2023-06released 2024-02expected Released 2025-10-22

Family: N224 (lighter/cheaper Vision headset) is a different product and stays separate.

Generations

  1. Vision Pro (M2)
    Vision Pro (M2) discontinued · $3,499 · first rumored 2017-11, announced 2023-06, released 2024-02, discontinued 2025-10

    Dual micro-OLED (23M px), M2 + R1, eye/hand input; replaced by the M5 model (Oct 2025).

    Historical node (added for the history timeline; discontinued).

  2. Apple Vision Pro
    Apple Vision Pro shipping · $3,499 · first rumored 2025-01, announced 2025-10, released 2025-10

    M5 + R1, micro-OLED, Dual Knit Band, eye/hand input; original M2 model Feb 2024.

    Defines the spatial-computer category and visionOS developer platform (high mindshare), but sales are small: ~390K units in 2024 and ~45K in Q4 2025 (IDC via FT). Centrality comes from platform influence, not volume.

Connections (92)
Oakley Meta Vanguard

Oakley Meta Vanguard

Meta + EssilorLuxottica (Oakley)shippingCamera + audio AI glasses (no display)

Sports-focused Oakley Meta; part of the >30% Oakley share of Meta Q4 2025 shipments; narrower audience than Ray-Ban Meta.

Centered wide-FOV camera, IP67, louder speakers, Garmin/Strava integration, ~9h battery.

Use cases: Fitness, health & accessibility · Social, video & media consumption

announced 2025-09released 2025-10expected Released 2025-10-21

Connections (33)
VITURE Beast

VITURE Beast

VITUREshippingDisplay / birdbath glasses (tethered screens)

VITURE holds ~6% of AR+VR shipments (Counterpoint Q2 2026) and was #4 in IDC Q1 2026 (2.5%) after US retail expansion and the Beast launch.

VITURE's widest-FOV XR display glasses; tethered.

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity · Social, video & media consumption

announced 2026-01released 2026-04expected Released 2026-04-27

Connections (10)
XREAL Air/One

XREAL Air / One2 generations

XREALshippinghallmarkDisplay / birdbath glasses (tethered screens)

XREAL holds 2.5% of smart glasses+XR shipments (IDC Q2 2026, #4 vendor); a leader in tethered display glasses.

Flat-prism optics, ~57° FOV, X1 chip, 3DoF anchoring; tethered display glasses.

Use cases: Spatial computing & productivity · VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 2021-09released 2021-12expected Released 2025

Family: Display-glasses line (Air -> Air 2 -> One -> One Pro). Nreal Light (6DoF developer AR glasses) and XREAL Aura (Android XR) are distinct lines and stay separate.

Generations

  1. XA
    XREAL Air discontinued · $379 · announced 2021-09, released 2021-12, discontinued 2023-10

    Birdbath micro-OLED display glasses, USB-C video.

    Historical node (added for the history timeline; discontinued).

  2. XREAL One Pro
    XREAL One Pro shipping · $599 (cut from $649) · announced 2025-01, released 2025-03

    Flat-prism optics, ~57° FOV, X1 chip, 3DoF anchoring; tethered display glasses.

    XREAL holds 2.5% of smart glasses+XR shipments (IDC Q2 2026, #4 vendor); a leader in tethered display glasses.

Connections (25)
Ray-Ban Display

Meta Ray-Ban Display2 generations

Meta + EssilorLuxotticashippinghallmarkSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Most-watched display glasses; supply-constrained (international rollout paused Jan 2026 on US demand, Reuters); component orders revised up to 150K for 2026 (TrendForce). Small volume vs Ray-Ban Meta.

Monocular 600x600 waveguide display, sEMG Neural Band, 12MP camera.

Use cases: AI assistant & everyday wear · Social, video & media consumption · Spatial computing & productivity

first rumored 2024-08announced 2025-09released 2025-09expected Released 2025-09-30

Family: Hypernova 2 (reported binocular successor) is a future generation.

Generations

  1. Meta Ray-Ban Display
    Meta Ray-Ban Display shipping · $799 · first rumored 2024-08, announced 2025-09, released 2025-09

    Monocular 600x600 waveguide display, sEMG Neural Band, 12MP camera.

    Most-watched display glasses; supply-constrained (international rollout paused Jan 2026 on US demand, Reuters); component orders revised up to 150K for 2026 (TrendForce). Small volume vs Ray-Ban Meta.

  2. H2
    Hypernova 2 reported · upcoming · first rumored 2026-02

    Displays in both lenses (binocular); Bosworth polled 'Binocular (>$ + weight)' vs 'Design (smaller, <$)'.

    Binocular successor to Meta Ray-Ban Display; reported by The Information.

Connections (59)
Even Realities G2

Even Realities G2 (+ R1 ring)

Even RealitiesshippingSee-through waveguide AR glasses & AR headsets

11% of the AR & AI glasses segment in H1 2026 (Counterpoint); the best-known camera-free HUD glasses in the West.

Camera-free green monochrome HUD, prescription, teleprompter / translation / notes.

Use cases: Spatial computing & productivity · AI assistant & everyday wear

announced 2025-11released 2025-11expected Released 2025-11-12

Connections (15)
RayNeo X3 Pro

RayNeo X3 Pro (and RayNeo Air display-glasses line)

RayNeo (TCL)shippingSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)

RayNeo is the #2 vendor (3.6% IDC Q2 2026; 7% of AR+VR per Counterpoint), mostly from low-cost display glasses; the X3 Pro is its waveguide flagship.

Binocular full-color microLED waveguide AR glasses with camera; Air series are cheaper birdbath viewers.

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Social, video & media consumption

announced 2024-11released 2025-12expected Released 2025-12

Connections (14)
Rokid Glasses

Rokid Glasses (and Rokid AI Glasses Style)

RokidshippingSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Leads the AR & AI glasses segment with 41% in H1 2026 (Counterpoint), mostly China; a small segment overall.

49g binocular waveguide display + camera, AI assistant, translation.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

announced 2024-11released 2025expected Released 2025

Connections (20)
Bigscreen Beyond 2 / 2e

Bigscreen Beyond 2 / 2e

BigscreenshippingPC VR / tethered & high-end VR headsets

Enthusiast PC VR (VRChat, sim racing); 'tens of thousands' shipped (Bigscreen); sales rose with Steam Frame interest.

107g micro-OLED PC VR headset, 116° FOV, SteamVR tracking.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

announced 2025-04released 2025expected Released 2025

Connections (21)
Valve Steam Frame

Valve Steam Frame

ValveshippinghallmarkPC VR / tethered & high-end VR headsetsPassthrough Headset

Valve's first headset since Index with Steam's install base behind it; strong enthusiast pull (Bigscreen reports a sales boost from Steam Frame shoppers), but supply is still invite-gated.

Standalone SteamOS + PC streaming; SteamOS 0.4 (Oct 8); 200+ Steam Frame Verified games; CAD files published.

Use cases: VR gaming, mods & entertainment

first rumored 2021-08announced 2025-11released 2026-09expected Released 2026-09-14

Connections (39)
Samsung Galaxy XR

Samsung Galaxy XR

Samsung + GoogleshippingPassthrough Headset

Launch device for Android XR (platform significance), but only 3 countries and no sales figures; Samsung is not in IDC's or Counterpoint's top 5.

First Android XR headset; Snapdragon XR2+ Gen 2, micro-OLED, Gemini.

Use cases: Spatial computing & productivity · AI assistant & everyday wear · VR gaming, mods & entertainment

first rumored 2023-02announced 2024-12released 2025-10expected Released 2025-10-21

Connections (43)
XA

Xiaomi AI Glasses

XiaomishippingCamera + audio AI glasses (no display)Audio-only smart glasses

Xiaomi is #3 in IDC Q1 2026 (3.1%) and #5 in Q2 (2.3%) on China shipments, and was #2 smart-glasses vendor in H2 2025 per Counterpoint.

Camera AI glasses with Xiao AI; Xiaomi also sells audio glasses globally.

Use cases: AI assistant & everyday wear · Social, video & media consumption

announced 2025-06released 2025-06expected Released 2025-06

Connections (6)
Pico

Pico3 generations

Pico / ByteDanceshippingPassthrough Headset

Pico holds ~6% of AR+VR shipments (Counterpoint Q2 2026), mostly China/EU; no US sales.

XR2 Gen 2, 12GB RAM, pancake lenses, depth sensor, motion trackers.

Use cases: VR gaming, mods & entertainment · Fitness, health & accessibility · Social, video & media consumption

first rumored 2024-08announced 2021-05released 2021-05expected Released 2024-09-20

Family: Pico Space Pro (passthrough/enterprise headset) is a different product and stays separate.

Generations

  1. PN
    Pico Neo 3 discontinued · CN¥2,499 · announced 2021-05, released 2021-05, discontinued 2022-10

    Standalone 6DoF, Snapdragon XR2.

    Historical node (added for the history timeline; discontinued).

  2. Pico 4
    Pico 4 discontinued · €429 · announced 2022-09, released 2022-10, discontinued 2024-09

    Standalone 6DoF, pancake lenses, 2160x2160 per eye.

    Historical node (added for the history timeline; discontinued).

  3. Pico 4 Ultra
    Pico 4 Ultra shipping · £529 / €599 (¥4,300 in China) · first rumored 2024-08, announced 2024-08, released 2024-09

    XR2 Gen 2, 12GB RAM, pancake lenses, depth sensor, motion trackers.

    Pico holds ~6% of AR+VR shipments (Counterpoint Q2 2026), mostly China/EU; no US sales.

Connections (20)
Pimax Crystal Super

Pimax Crystal Super

PimaxshippingPC VR / tethered & high-end VR headsets

High-end sim niche; Pimax is not in any top-5 share table.

Swappable optical engines (50/57 PPD), wide FOV; sim-racing / flight-sim niche.

Use cases: VR gaming, mods & entertainment

announced 2024-04released 2025expected Released 2025

Connections (14)
AQ

Alibaba Quark AI glasses (S1 display / G1)

AlibabashippingCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Alibaba is #3 in IDC Q2 2026 (2.6%) and holds 7% of the AR & AI glasses segment (Counterpoint H1 2026); China-only.

Qwen-powered AI glasses; S1 has dual displays, G1 is display-less.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

first rumored 2025-07announced 2025-07released 2025-11expected Released 2025-11

Connections (5)
Amazon Echo Frames

Amazon Echo Frames (3rd Gen)

AmazonshippinghallmarkAudio-only smart glasses

The main Alexa audio glasses but aging (2023) and discounted; no share data; Amazon not in top-5 tables.

Camera-free audio glasses with Alexa (Alexa+ listing), open-ear speakers.

Use cases: AI assistant & everyday wear · Fitness, health & accessibility

announced 2023-09released 2023-11expected Released 2023

Connections (10)
Meta VR Glasses

Meta VR Glasses (ex-Puffin/Phoenix)

MetaannouncedPassthrough Headset

Meta's next VR device at $1,299.99 (spring 2027), from the 68.7%-share vendor; could reset the headset form factor.

$1,299.99; ~100g on head, ~300g compute/battery puck via tether; 2412x2288 per eye; full-color passthrough; face tracking/codec avatars; Horizon OS. (Taxonomy note: mapped to passthrough_headset (taxonomy v3: standalone merged into passthrough); it is a tethered-puck VR headset.)

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · Spatial computing & productivity

first rumored 2024-08announced 2026-03expected Spring 2027

Connections (47)
PS VR

PlayStation VR2 generations

SonyshippingPC VR / tethered & high-end VR headsetsPassthrough Headset

Sony holds ~6% of AR+VR shipments (Counterpoint Q2 2026), but the US store is out of stock, an online game was shut down, and there is no successor: fading.

Tethered to PS5 (PC adapter), OLED, eye tracking. Sony sold XR patents to Meta (Oct 2026); no successor found.

Use cases: VR gaming, mods & entertainment

announced 2014-03released 2016-10expected Released 2023-02-22

Generations

  1. PSVR
    PSVR discontinued · $399 · announced 2014-03, released 2016-10, discontinued 2023-02

    PS4-tethered OLED headset, PlayStation Camera tracking.

    Legacy node (discontinued; kept for historical links).

  2. Sony PlayStation VR2
    Sony PlayStation VR2 shipping · $399 (cut from $549.99, Mar 2025) · announced 2021-02, released 2023-02

    Tethered to PS5 (PC adapter), OLED, eye tracking. Sony sold XR patents to Meta (Oct 2026); no successor found.

    Sony holds ~6% of AR+VR shipments (Counterpoint Q2 2026), but the US store is out of stock, an online game was shut down, and there is no successor: fading.

Connections (31)
Mentra Live

Mentra Live

MentrashippingCamera + audio AI glasses (no display)

Developer-oriented open camera glasses; small volume; notable as an open alternative to Meta.

Camera glasses on open-source MentraOS with an app store; livestreaming.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear · Social, video & media consumption

announced 2025-07released 2026-01expected Released 2026-01

Connections (6)
  • competes with Meta Glasses competitor · w 0.85 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.50
  • competes with Oakley Meta HSTN competitor · w 0.85 · 2025–2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.50
  • competes with Ray-Ban Meta competitor · w 0.85 · 2025–2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.50
  • competes with Samsung Intelligent Eyewear competitor · w 0.85 · 2025–2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.50
  • competes with Oakley Meta Vanguard competitor · w 0.76 · 2025–2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case social_media, use-case overlap 0.20
  • covered by Mike Boland (AR Insider / ARtillery Intelligence) reports_on · w 0.468 · 1 piece · 2025 — history: 1 piece 2025-07 to 2025-07 Mentra Reframes Smart Glasses Operating Systems ↗
AN

Apple smart glasses (N50)

ApplereportedCamera + audio AI glasses (no display)

Apple entering AI glasses would be the biggest new competitor to Ray-Ban Meta; Bloomberg-reported, WWDC 2027 unveil.

Display-free, iPhone-dependent; cameras (possibly capture-blocked or removed for privacy), mics, speakers, Siri/Visual Intelligence; health tracking expected later. Slipped twice (late-2026 reveal -> WWDC 2027).

Use cases: AI assistant & everyday wear · Fitness, health & accessibility · Social, video & media consumption

first rumored 2024-10expected Unveil WWDC Jun 2027, ship by end of 2027

Connections (26)
RM

Ray-Ban Meta Audio (camera-free audio glasses)

Meta + EssilorLuxotticaannouncedAudio-only smart glasses

Meta's first camera-free audio glasses, shipping Oct 13 via Ray-Ban distribution; becomes the audio-glasses reference product.

Meta's first audio glasses: no camera, 43g, open-ear audio, 12h battery (+48h case), Clubmaster & Burbank, prescription-ready; FDA-cleared hearing enhancement add-on coming ($149.99).

Use cases: AI assistant & everyday wear · Fitness, health & accessibility · Social, video & media consumption

announced 2026-09released 2026-10expected Ships Oct 13 2026 (pre-order open, from $349)

Connections (31)
Samsung Intelligent Eyewear

Samsung Intelligent Eyewear (Android XR; Gentle Monster & Warby Parker frames)

Samsung + Google + Gentle Monster + Warby ParkerannouncedCamera + audio AI glasses (no display)

First Android XR glasses from Samsung/Google with Gentle Monster and Warby Parker; dated Nov 2026; the main Ray-Ban Meta challenger.

Display-less; camera, mics, speakers; Gemini; heavy AI offloaded to Galaxy phone; ~5g lighter than Ray-Ban Meta; LED indicator + auto camera disable; reported US price $349-$499; FCC SM-O200J (Gentle Monster) / SM-O200P (Warby Parker).

Use cases: AI assistant & everyday wear · Social, video & media consumption

first rumored 2025-05announced 2026-07expected November 2026 (US & South Korea)

Connections (34)
Halliday G2

Halliday G2

HallidayshippingSee-through waveguide AR glasses & AR headsetsAudio-only smart glasses

Early-stage startup; just started shipping; no share data.

Tiny monocular display module in the frame (no waveguide lens), proactive AI agent, no camera.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

announced 2026released 2026-09expected Released 2026-09-15

Connections (7)
Spectacles

Snap Spectacles / Specs4 generations

SnapannouncedSee-through waveguide AR glasses & AR headsets

Snap's first consumer AR glasses at $2,195 (pre-orders; ships this fall); high profile but a niche price.

$2,195 ($200 refundable deposit); $2,395 with cellular charging case; SPECS Intelligence anticipatory AI; Lens Studio apps; demos at Westfield Century City from Oct 1.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear · Social, video & media consumption

announced 2016-09released 2016-11expected Ships later in fall 2026 (US, UK, France); preorders open

Family: Specs (2026) joins as the next generation: Snap positions it as the consumer successor of the 2024 developer Spectacles.

Generations

  1. SG
    Spectacles (gen 1-3) discontinued · $130 (gen 1) · announced 2016-09, released 2016-11, discontinued 2021-05

    Circular-video camera glasses; gen 2 (2018), gen 3 (2019).

    Historical node (added for the history timeline; discontinued).

  2. SG
    Spectacles (gen 4) discontinued · n/a (creators only) · announced 2021-05, released 2021-05, discontinued 2024-09

    Waveguide AR, 26.3-degree FOV, ~30 min battery.

    Historical node (added for the history timeline; discontinued).

  3. Snap Spectacles
    Snap Spectacles discontinued · $99/month (12-month commitment), developers only · announced 2024-09, released 2024-09, discontinued 2026-06

    Standalone waveguide AR, 46° FOV, Snap OS.

    Developer-only kit that seeded the Snap OS ecosystem for SPECS; no longer offered to new developers.

  4. Snap SPECS
    Snap SPECS announced · upcoming · announced 2025-06

    $2,195 ($200 refundable deposit); $2,395 with cellular charging case; SPECS Intelligence anticipatory AI; Lens Studio apps; demos at Westfield Century City from Oct 1.

    Snap's first consumer AR glasses at $2,195 (pre-orders; ships this fall); high profile but a niche price.

Connections (42)
Brilliant Labs Halo

Brilliant Labs Halo

Brilliant LabsshippingCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Small open-source startup; no share data.

Open-source AI glasses with color micro-OLED display, camera, bone-conduction audio; 'Noa' agent with long-term memory.

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 2025-07released 2026-08expected Released 2026-08

Connections (11)
XREAL AURA

XREAL AURA (Android XR wired XR glasses; ex-Project Aura)

XREALannouncedDisplay / birdbath glasses (tethered screens)

First Android XR wired XR glasses from the #4 glasses vendor; ships mid-November.

$1,279 (12GB/256GB) / $1,499 (16GB/512GB); ~70 deg FOV; <100g; tethered compute puck; Gemini; Founder's Edition 2,000 units (pay by Oct 17).

Use cases: Spatial computing & productivity · Social, video & media consumption · VR gaming, mods & entertainment

first rumored 2025-05announced 2026-10expected Ships mid-Nov 2026 (US, CA, JP, KR); wider 2027

Connections (21)
SA

Sesame AI glasses (eyewear collection)

SesameannouncedCamera + audio AI glasses (no display)Audio-only smart glasses

Well-funded Oculus-founder startup ($307.6M raised); announced 2027 but with no specs.

Voice-first, all-day glasses built around Sesame's conversational assistant; frames hand-made in Japan; high-end/artisanal positioning. No price, specs, camera or display details disclosed (form factor tag is provisional).

Use cases: AI assistant & everyday wear

first rumored 2025-02announced 2026-10expected 2027 (year only)

Connections (11)
AN

Apple next Vision headset (N224, 'Vision Air' class)

ApplereportedPassthrough Headset

Next Vision headset; reported pushed to 2028-2029 and 'on life support'.

~4 concepts incl. lighter all-in-one and an external-puck design (like Meta VR Glasses).

Use cases: Spatial computing & productivity · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

first rumored 2023-07expected Late 2028-early 2029 if at all ('on life support')

Connections (18)
AC

Amazon consumer HUD glasses ('Jayhawk')

AmazonreportedSee-through waveguide AR glasses & AR headsets

Amazon consumer HUD glasses; Reuters/The Information, late 2026-2027.

Full-color display in one eye, mics, speakers, camera; Alexa integration.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

first rumored 2025-09expected Late 2026 or early 2027 (Sep 2025 target; no 2026 update found)

Connections (13)
Pico Space Pro

Pico Space Pro (ex-Project Swan)

Pico / ByteDanceannouncedPassthrough Headset

ByteDance's Vision Pro-class headset; China-announced, US listing Feb 2027 at $2,899.

Dual 4K micro-OLED, dual-chip compute, eye/hand tracking, Pico OS 6; SDK videos showed an external module.

Use cases: Spatial computing & productivity · Enterprise, industrial, defense, medical & training · Social, video & media consumption

first rumored 2026-03announced 2026-09expected China launch event Sep 2 2026; US reseller lists Feb 2027 at $2,899 (enterprise config)

Connections (15)
SD

Samsung Android XR glasses with color display

Samsung + GooglereportedSee-through waveguide AR glasses & AR headsets

Samsung's display Android XR glasses; reported for late 2027.

Microdisplay ~0.2in or smaller; monocular vs binocular undecided.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

first rumored 2026-09expected Late 2027

Connections (25)
  • built by Shahram Izadi builds · w 1 · 1 piece · 2026 — VP & GM, Android XR, Google (LinkedIn profile) evidence ↗
  • built by Hugo Swart builds · w 1 · 1 piece · 2026 — Senior Director, Android XR Ecosystem (ex-Qualcomm XR GM), Google (LinkedIn profile) evidence ↗
  • built by Juston Payne (@justonpayne) builds · w 1 · 1 piece · 2026 — Senior Director of Product Management, XR, Google (LinkedIn profile) evidence ↗
  • built by Sameer Samat (@ssamat) builds · w 1 · 1 piece · 2026 — President, Android Ecosystem, Google (LinkedIn profile) evidence ↗
  • same maker as Samsung Intelligent Eyewear same_maker · w 1 · 2026 — google, samsung
  • shares a platform with Samsung Intelligent Eyewear platform · w 1 · 2026 — Google Android XR
  • same maker as Google x Magic Leap prototype same_maker · w 1 · 2026 — google
  • shares a platform with Google x Magic Leap prototype platform · w 1 · 2026 — Google Android XR
  • shares a platform with XREAL AURA platform · w 1 · 2026 — Google Android XR
  • same maker as Samsung Galaxy XR same_maker · w 1 · 2026 — google, samsung
  • shares a platform with Samsung Galaxy XR platform · w 1 · 2026 — Google Android XR
  • same maker as Google Glass same_maker · w 1 · 2026 — google
  • same maker as Gear VR same_maker · w 1 · 2026 — samsung
  • same maker as Google Cardboard same_maker · w 1 · 2026 — google
  • same maker as Daydream View same_maker · w 1 · 2026 — google
  • same maker as Windows MR headsets same_maker · w 1 · 2026 — samsung
  • successor of Samsung Intelligent Eyewear successor_of · w 1 · 2026 — Samsung Android XR glasses line
  • competes with Nimbo X1 competitor · w 1 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • competes with Amazon consumer HUD glasses competitor · w 0.97 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.90
  • competes with Ray-Ban Display competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.80
  • competes with Even Realities G2 competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.80
  • competes with Orion / Artemis competitor · w 0.91 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.70
  • competes with Rokid Glasses competitor · w 0.79 · 2026 — auto: form-factor overlap 0.70 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • competes with Halliday G2 competitor · w 0.72 · 2026 — auto: form-factor overlap 0.60 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • competes with RayNeo X3 Pro competitor · w 0.66 · 2026 — auto: form-factor overlap 0.60 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.80
Orion / Artemis

Meta AR glasses (Orion / Artemis)2 generations

MetaannouncedSee-through waveguide AR glasses & AR headsets

Meta's Connect 2024 true-AR product prototype; the industry reference for glasses-sized wide-FOV AR, but never for sale (internal dev kit).

Shown at Meta Connect 2024: ~98 g glasses with silicon carbide waveguides and microLED projectors, ~70 deg diagonal FOV; wireless compute puck; EMG neural wristband plus eye/hand tracking and voice; Meta AI, AR games, video calls, virtual screens. Meta put cost at roughly $10,000 per unit and said it will not sell it.

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Social, video & media consumption

first rumored 2021-10announced 2024-09expected Not for sale: internal dev kit / demos to select external audiences since Connect 2024 (Sep 25, 2024); consumer successor is Artemis

Family: Artemis is reported as the consumer successor of the Orion prototype.

Generations

  1. Meta Orion
    Meta Orion announced · upcoming · first rumored 2021-10, announced 2024-09

    Shown at Meta Connect 2024: ~98 g glasses with silicon carbide waveguides and microLED projectors, ~70 deg diagonal FOV; wireless compute puck; EMG neural wristband plus eye/hand tracking and voice; Meta AI, AR games, video calls, virtual screens. Meta put cost at roughly $10,000 per unit and said it will not sell it.

    Meta's Connect 2024 true-AR product prototype; the industry reference for glasses-sized wide-FOV AR, but never for sale (internal dev kit).

  2. MA
    Meta Artemis AR glasses reported · upcoming · first rumored 2024-08

    Lighter consumer version of Orion; wider AR display, tethered compute; AI assistant; 3D avatar calls. Cost/displays/manufacturing still open (2025).

    Meta's first consumer AR glasses (Orion successor); reported for 2027 but may slip to 2028.

Connections (49)
Anduril EagleEye MR helmet

Anduril EagleEye MR helmet (Army SBMC)

Anduril (+ Meta)announcedSee-through waveguide AR glasses & AR headsets

Army SBMC mixed-reality helmet with Meta; defense-only but high-profile.

Mixed-reality helmet/visor for soldiers (successor path to IVAS).

Use cases: Enterprise, industrial, defense, medical & training

first rumored 2025-05announced 2025-10expected Prototype phase: $159M Army prototype contract (Oct 2026)

Connections (27)
ML

Magic Leap2 generations

Magic LeapshippingSee-through waveguide AR glasses & AR headsets

Enterprise-only and winding down (reseller sales end Dec 31 2026); Magic Leap now works with Google as an optics partner.

Enterprise optical see-through AR, dimming, 70° diagonal FOV.

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

first rumored 2014-10announced 2017-12released 2018-08expected Released 2022-09-30

Family: The Google x Magic Leap glasses prototype is a separate (Google-led) product.

Generations

  1. Magic Leap One
    Magic Leap One discontinued · $2,295 · first rumored 2014-10, announced 2017-12, released 2018-08, discontinued 2021-10

    Waveguide AR headset with Lightpack compute puck; Aug 2018; succeeded by Magic Leap 2 (2022).

    Legacy node (discontinued; kept for historical links).

  2. ML
    Magic Leap 2 shipping · enterprise ($3,299+ at launch) · first rumored 2021-10, announced 2021-10, released 2022-09

    Enterprise optical see-through AR, dimming, 70° diagonal FOV.

    Enterprise-only and winding down (reseller sales end Dec 31 2026); Magic Leap now works with Google as an optics partner.

Connections (30)
BD

ByteDance Doubao AI glasses (2nd gen, two models)

ByteDancereportedCamera + audio AI glasses (no display)

ByteDance AI glasses gen 2 for China; low-confidence report.

First-gen scrapped; two display-less models: full camera/speaker model and ~20g light camera+mic model.

Use cases: AI assistant & everyday wear

first rumored 2026expected H2 2026 (China); 3rd gen 2027

Connections (11)
  • same maker as Pico Space Pro same_maker · w 1 · 2026 — bytedance
  • same maker as Pico same_maker · w 1 · 2026 — bytedance
  • competes with Samsung Intelligent Eyewear competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.80
  • competes with Apple N50 glasses competitor · w 0.91 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.70
  • competes with Meta Glasses competitor · w 0.88 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.60
  • competes with Ray-Ban Meta competitor · w 0.88 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.60
  • competes with Xiaomi AI Glasses competitor · w 0.8 · 2026 — auto: form-factor overlap 0.80 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.80
  • competes with Amazon Echo Frames with camera competitor · w 0.79 · 2026 — auto: form-factor overlap 0.70 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 1.00
  • competes with Oakley Meta HSTN competitor · w 0.79 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 0.30
  • competes with Oakley Meta Vanguard competitor · w 0.7 · 2026 — auto: form-factor overlap 1.00 (camera_ai_glasses), use-case overlap 0.00
  • competes with Sesame AI glasses competitor · w 0.65 · 2026 — auto: form-factor overlap 0.50 (camera_ai_glasses), shared use case ai_everyday, use-case overlap 1.00
AE

Amazon Echo Frames with camera

AmazonreportedCamera + audio AI glasses (no display)Audio-only smart glasses

Camera Echo Frames; single 2025 report.

Next Echo Frames model adding a camera (successor to audio-only Echo Frames).

Use cases: AI assistant & everyday wear

first rumored 2025-09expected 'soon' per Sep 2025 report; no launch seen since

Connections (10)
Google x Magic Leap prototype

Google x Magic Leap Android XR display-glasses prototype

Google + Magic LeapannouncedSee-through waveguide AR glasses & AR headsets

Google x Magic Leap reference prototype; no product plan.

Prototype shown Oct 2025; Magic Leap as optics/AR ecosystem partner, not a consumer brand.

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 2025-10expected No date (reference design; partnership extended)

Connections (22)
Pimax Crystal Pro

Pimax Crystal Pro

PimaxannouncedPC VR / tethered & high-end VR headsets

Sim-enthusiast PC VR; ships 2027.

$1,399 / $1,899 with 60GHz wireless + Spation mini-PC; 2880x2880 QLED per eye.

Use cases: VR gaming, mods & entertainment

announced 2026-10expected Demos Q4 2026; ships 2027

Connections (15)
TF

Tilt Five AR glasses

Tilt FivediscontinuedDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsets

Legacy node (discontinued; kept for historical links).

Projected AR onto a retroreflective game board; shipped to backers late 2021.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

announced 2019-10released 2021-11expected Released 2021-11-01

Connections (12)
NX

Nimbo X1 (SiC waveguide color AR glasses)

NimbopearlannouncedSee-through waveguide AR glasses & AR headsets

Kickstarter SiC-waveguide glasses; delivery estimate Oct 2026; Guttag is skeptical.

Claimed lightest full-color SiC waveguide AR glasses (~49g); ~30 deg FOV per Guttag; Kickstarter Aug 18-Sep 17 2026.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

announced 2026-09expected Kickstarter est. delivery Oct 2026

Connections (9)
  • competes with Samsung display glasses competitor · w 1 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • competes with Amazon consumer HUD glasses competitor · w 0.97 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.90
  • competes with Ray-Ban Display competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.80
  • competes with Even Realities G2 competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.80
  • competes with Orion / Artemis competitor · w 0.91 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.70
  • competes with Google x Magic Leap prototype competitor · w 0.85 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case ai_everyday, use-case overlap 0.50
  • competes with Rokid Glasses competitor · w 0.79 · 2026 — auto: form-factor overlap 0.70 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • competes with Halliday G2 competitor · w 0.72 · 2026 — auto: form-factor overlap 0.60 (waveguide_ar), shared use case ai_everyday, use-case overlap 1.00
  • reviewed by Karl Guttag (KGOnTech) reviews · w 0.564 · 1 piece · 2026 — questions why Nimbo X1 leads with SiC at ~30 deg FOV Silicon Carbide Waveguides Pros and Cons ↗
VS

Vuzix Shrike defense display platform

VuzixannouncedSee-through waveguide AR glasses & AR headsets

Defense display platform; evaluation units only.

Waveguide display platform for defense customers.

Use cases: Enterprise, industrial, defense, medical & training

announced 2026-09expected Evaluation units shipping (Sep 29 2026); production TBD

Connections (7)
  • same maker as Vuzix Blade same_maker · w 1 · 2026 — vuzix
  • same maker as Vuzix Wrap 920AR same_maker · w 1 · 2026 — vuzix
  • competes with Amazon delivery-driver HUD glasses competitor · w 1 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case enterprise, use-case overlap 1.00
  • competes with Anduril EagleEye MR helmet competitor · w 1 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case enterprise, use-case overlap 1.00
  • competes with Magic Leap competitor · w 0.94 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), shared use case enterprise, use-case overlap 0.80
  • competes with Spectacles competitor · w 0.7 · 2026 — auto: form-factor overlap 1.00 (waveguide_ar), use-case overlap 0.00
  • covered by Auganix reports_on · w 0.573 · 1 piece · 2026 — auto: Vuzix Announces Shrike Waveguide Display Platform for Defense, Security and First Responde evidence ↗
HoloLens

Microsoft HoloLens2 generations

MicrosoftdiscontinuedSee-through waveguide AR glasses & AR headsets

Discontinued but still the enterprise AR reference point; kept as a predecessor node.

Enterprise waveguide AR headset (army IVAS derived from it).

Use cases: Enterprise, industrial, defense, medical & training

announced 2015-01released 2016-03discontinued 2024-10expected Released 2019-11-07

Generations

  1. HoloLens 1
    HoloLens 1 discontinued · $3,000 (Development Edition) · announced 2015-01, released 2016-03, discontinued 2019-11

    Untethered waveguide AR headset, ~35-degree diagonal FOV; dev edition Mar 2016; succeeded by HoloLens 2 (2019).

    Legacy node (discontinued; kept for historical links).

  2. Microsoft HoloLens 2
    Microsoft HoloLens 2 discontinued · $3,500 (at launch) · announced 2019-02, released 2019-11, discontinued 2024-10

    Enterprise waveguide AR headset (army IVAS derived from it).

    Discontinued but still the enterprise AR reference point; kept as a predecessor node.

Connections (27)
Valve Index

Valve Index (2019)

ValvediscontinuedPC VR / tethered & high-end VR headsets

Legacy node (discontinued; kept for historical links).

PC VR, 1440x1600 LCD per eye, 80-144 Hz, Lighthouse 2.0, Index controllers; discontinued 2025.

Use cases: VR gaming, mods & entertainment

first rumored 2018-06announced 2019-04released 2019-06discontinued 2025-11expected Released 2019-06-28

Connections (24)
AD

Amazon delivery-driver HUD glasses ('Amelia')

AmazonreportedSee-through waveguide AR glasses & AR headsets

Delivery-driver HUD glasses; internal/enterprise use.

Bulkier, monochrome display; turn-by-turn and package instructions for drivers.

Use cases: Enterprise, industrial, defense, medical & training

first rumored 2025-09expected Mid-2026 target (~100K units); deployment not confirmed

Connections (9)
QP

Meta Quest Pro

Oculus (acquired by Meta 2014)discontinuedPassthrough Headset

Historical node (discontinued).

Color passthrough MR, eye and face tracking, pancake lenses; unveiled Oct 2022.

Use cases: Spatial computing & productivity · Enterprise, industrial, defense, medical & training · Social, video & media consumption

first rumored 2021-10announced 2022-10released 2022-10discontinued 2025-01expected Released 2022-10-25

Connections (43)
Google Glass

Google Glass (Explorer / Enterprise)

GooglediscontinuedDisplay / birdbath glasses (tethered screens)Camera + audio AI glasses (no display)

Legacy node (discontinued; kept for historical links).

Monocular prism display + camera; Explorer 2013, Enterprise Edition 2017-2023.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training

first rumored 2012-02announced 2012-04released 2013-04discontinued 2023-03expected Released 2013-04-15

Connections (24)
Bose Frames

Bose Frames

BosediscontinuedAudio-only smart glasses

Pioneer of audio glasses, now discontinued; kept for audio-glasses lineage (Ray-Ban Meta Audio is the new reference).

Camera-free open-ear audio sunglasses.

Use cases: AI assistant & everyday wear · Fitness, health & accessibility

announced 2018-03released 2019-01discontinued 2023-12expected Released 2019

Connections (3)
Oculus Go

Oculus Go

Oculus (acquired by Meta 2014)discontinuedPassthrough Headset

Historical node (discontinued).

Standalone 3-DoF headset; unveiled Oct 11 2017, released May 1 2018; Xiaomi Mi VR Standalone in China.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

announced 2017-10released 2018-05discontinued 2020-06expected Released 2018-05-01

Connections (31)
Gear VR

Samsung Gear VR (Oculus)

Samsung + OculusdiscontinuedPassthrough Headset

Legacy node (discontinued; kept for historical links).

Galaxy-phone shell with Oculus Mobile software; Innovator Edition 2014, consumer 2015.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

announced 2014-09released 2014-12discontinued 2020-09expected Released 2015-11-20

Connections (34)
Rift

Oculus Rift5 generations

Oculus (Facebook) + LenovodiscontinuedPC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

PC VR, 2560x1440 LCD, Oculus Insight inside-out tracking (5 cameras); discontinued Apr 2021.

Use cases: VR gaming, mods & entertainment

first rumored 2012-06announced 2012-08released 2013-03discontinued 2021-04expected Released 2019-05-21

Generations

  1. Rift DK1
    Rift DK1 discontinued · $300 (Kickstarter backer dev kit) · first rumored 2012-06, announced 2012-08, released 2013-03, discontinued 2014-07

    Tethered PC VR dev kit; 3-DoF orientation tracking; Kickstarter launched Aug 1 2012, shipped Mar 2013.

    Historical node: discontinued dev kit; centrality reflects today's market, historical_significance reflects its role.

  2. Rift DK2
    Rift DK2 discontinued · $350 · announced 2014-03, released 2014-07, discontinued 2016-03

    Low-persistence OLED, positional tracking via IR camera.

    Historical node (discontinued dev kit).

  3. CB
    Crescent Bay discontinued · upcoming · n/a (prototype, demos only) · announced 2014-09, released 2014-09-20, discontinued 2016-03

    Feature prototype (not a dev kit): rear tracking LEDs, integrated headphones, ~90 Hz; succeeded by Rift CV1.

    Historical node (added for the history timeline; discontinued).

  4. Rift CV1
    Rift CV1 discontinued · $599 (launch) · first rumored 2015-05, announced 2015-06, released 2016-03, discontinued 2019-03

    Tethered PC VR; dual OLED; Constellation tracking; Touch controllers (Dec 2016).

    Historical node (discontinued).

  5. Rift S
    Rift S discontinued · $399 · announced 2019-03, released 2019-05, discontinued 2021-04

    PC VR, 2560x1440 LCD, Oculus Insight inside-out tracking (5 cameras); discontinued Apr 2021.

    Historical node (added for the history timeline; discontinued).

Connections (50)
Vive

HTC Vive2 generations

HTCdiscontinuedPC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

PC VR, 2x 1440x1600 AMOLED, Lighthouse 2.0 support.

Use cases: VR gaming, mods & entertainment · Enterprise, industrial, defense, medical & training

announced 2015-03released 2016-04discontinued 2021-06expected Released 2018-04-05

Family: Vive Focus is a separate standalone line.

Generations

  1. HTC Vive
    HTC Vive discontinued · $799 · announced 2015-03, released 2016-04, discontinued 2020

    PC VR, 2x 1080x1200 OLED, Lighthouse 1.0 base stations, tracked controllers.

    Legacy node (discontinued; kept for historical links).

  2. Vive Pro
    Vive Pro discontinued · $799 (headset) · announced 2018-01, released 2018-04, discontinued 2021-06

    PC VR, 2x 1440x1600 AMOLED, Lighthouse 2.0 support.

    Historical node (added for the history timeline; discontinued).

Connections (32)
WM

Windows Mixed Reality headsets (2017; Acer, HP Reverb, Samsung Odyssey...)

Microsoft + PC OEMsdiscontinuedPC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

Inside-out tracked PC VR headsets from Acer, Dell, HP, Lenovo, Samsung.

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity · Enterprise, industrial, defense, medical & training

announced 2016-10released 2017-10discontinued 2024-10expected Released 2017-10-17

Connections (22)
Daydream View

Google Daydream View (2016)

GooglediscontinuedPassthrough Headset

Historical node (added for the history timeline; discontinued).

Fabric phone headset with 3DoF controller; Daydream platform discontinued Oct 2019.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

announced 2016-05released 2016-11discontinued 2019-10expected Released 2016-11-10

Connections (17)
Google Cardboard

Google Cardboard (2014)

GooglediscontinuedPassthrough Headset

Historical node (added for the history timeline; discontinued).

Cardboard phone holder with lenses; Google Store sales ended Mar 2021.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

announced 2014-06released 2014-06discontinued 2021-03expected Released 2014-06-25

Connections (22)
VV

Varjo VR-1 / XR-1 (2019)

VarjodiscontinuedPC VR / tethered & high-end VR headsetsPassthrough Headset

Historical node (added for the history timeline; discontinued).

Foveated 'bionic display' (micro-OLED focus area), PC tethered.

Use cases: Enterprise, industrial, defense, medical & training

first rumored 2017-06announced 2019-02released 2019-02discontinued 2020-12expected Released 2019-02-19

Connections (12)
VF

HTC Vive Focus (2018)

HTCdiscontinuedPassthrough Headset

Historical node (added for the history timeline; discontinued).

Standalone 6DoF, Snapdragon 835, Vive Wave platform.

Use cases: Enterprise, industrial, defense, medical & training · VR gaming, mods & entertainment

announced 2017-11released 2018-01discontinued 2021-06expected Released 2018-01-01

Connections (11)
L

Lynx-R2

LynxcancelledPassthrough Headset

Cancelled.

Wide-FOV compact open MR headset announced for summer 2026.

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 2025-10cancelled 2026-03expected Cancelled (liquidation Mar 2026; assets to EssilorLuxottica)

Connections (3)
NL

Nreal Light (2020)

Nreal (now XREAL)discontinuedDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsets

Historical node (added for the history timeline; discontinued).

Birdbath optics, 6DoF tracking, tethered to Android phones; launched with LG U+ in Korea.

Use cases: Spatial computing & productivity · VR gaming, mods & entertainment

announced 2019-01released 2020-08discontinued 2021-12expected Released 2020-08-01

Connections (21)
VPL EyePhone

VPL EyePhone + DataGlove (1989)

VPL ResearchdiscontinuedPC VR / tethered & high-end VR headsets

Legacy node (discontinued; kept for historical links).

Head-mounted LCD display with Polhemus tracking + DataGlove.

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 1989released 1989discontinued 1992expected Released 1989-01-01

Connections (3)
NF

North Focals (2018)

North (acquired by Google 2020)discontinuedDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsets

Historical node (added for the history timeline; discontinued).

Laser-projection holographic display, Loop ring, Alexa.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

announced 2018-10released 2018-12discontinued 2020-06expected Released 2018-12-01

Connections (4)
SC

USAF Super Cockpit / VCASS (prototype, 1980s)

US Air Force (Armstrong Lab)discontinuedPC VR / tethered & high-end VR headsetsSee-through waveguide AR glasses & AR headsets

Legacy node (discontinued; kept for historical links).

Helmet-mounted wide-FOV display with head/eye tracking, 3D audio, voice control.

Use cases: Enterprise, industrial, defense, medical & training

announced 1986released 1986discontinued 1993expected Released 1986-01-01

Connections (3)
VB

Vuzix Blade (2018)

VuzixdiscontinuedSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)

Historical node (added for the history timeline; discontinued).

Monocular waveguide display, Android-based.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear

announced 2018-01released 2018-04discontinued 2022expected Released 2018-01-01

Connections (4)
EyeTap

EyeTap (Steve Mann, 1990s-2000s)

Steve Mann / University of TorontodiscontinuedSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Historical node (added for the history timeline; discontinued).

Camera + display aligned to the eye (mediated reality).

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training

announced 1999released 1999expected Released 1999-01-01

Connections (1)
G

Sony Glasstron (1996)

SonydiscontinuedDisplay / birdbath glasses (tethered screens)

Historical node (added for the history timeline; discontinued).

LCD head-mounted video display.

Use cases: Spatial computing & productivity · VR gaming, mods & entertainment

announced 1996released 1996discontinued 1998expected Released 1996-01-01

Connections (3)
  • same maker as PS VR same_maker · w 1 · 2014–2026 — sony
  • same maker as Sony HMZ-T1 same_maker · w 1 · 2011–2026 — sony
  • succeeded by Sony HMZ-T1 successor_of · w 1 · 2011–2026 — Sony personal HMD line
Kinect

Microsoft Kinect (2010)

MicrosoftdiscontinuedSee-through waveguide AR glasses & AR headsetsPC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

Structured-light depth camera (PrimeSense); production ended Oct 2017.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

first rumored 2009-06announced 2009-06released 2010-11discontinued 2017-10expected Released 2010-11-04

Connections (17)
MB

Epson Moverio BT-100 (2011)

EpsondiscontinuedDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsets

Historical node (added for the history timeline; discontinued).

Binocular see-through LCD projection, Android controller.

Use cases: Spatial computing & productivity · Enterprise, industrial, defense, medical & training

announced 2011-11released 2011-11discontinued 2014-05expected Released 2011-11-01

Connections (2)
Sony HMZ-T1

Sony HMZ-T1 personal 3D viewer (2011)

SonydiscontinuedDisplay / birdbath glasses (tethered screens)PC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

Two 720p OLED microdisplays, 45-degree FOV, no head tracking.

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity

announced 2011-08released 2011-11discontinued 2012-10expected Released 2011-11-11

Connections (7)
Virtual Boy

Nintendo Virtual Boy (1995)

NintendodiscontinuedPC VR / tethered & high-end VR headsetsPassthrough Headset

Historical node (added for the history timeline; discontinued).

Tabletop stereoscopic display (red LED scanning mirror); discontinued 1996.

Use cases: VR gaming, mods & entertainment

first rumored 1994-11announced 1994-11released 1995-07discontinued 1996-03expected Released 1995-07-21

Connections (8)
Virtuality

Virtuality arcade VR (1991)

Virtuality Group (W Industries)discontinuedPC VR / tethered & high-end VR headsets

Historical node (added for the history timeline; discontinued).

Head-mounted displays on arcade pods (1000CS/SU).

Use cases: VR gaming, mods & entertainment

announced 1991released 1991discontinued 1994expected Released 1991-01-01

Connections (4)
VW

Vuzix Wrap 920AR (2010)

VuzixdiscontinuedDisplay / birdbath glasses (tethered screens)

Historical node (added for the history timeline; discontinued).

Video glasses with stereo cameras for pass-through AR.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

announced 2010-01released 2010-01discontinued 2013expected Released 2010-01-01

Connections (2)

People & Outlets 179

Antony 'Tony' Vitillo (The Ghost Howls)

Antony 'Tony' Vitillo (The Ghost Howls)

Tier 1 · must-followPassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Practitioner (XR consultant/dev) with candid long-form opinion pieces; his weekly 'XR Week Peek' is a go-to digest for insiders.

Stance: Honest dev-centric pragmatist: excited about glasses but doubts devs can profit yet.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear · Social, video & media consumption

Blog ↗ X (@SkarredGhost) ↗

active from 2016

Connections (48)
Boz (Andrew Bosworth) (@boztank)

Boz (Andrew Bosworth) (@boztank)

MetaTier 1 · must-followCamera + audio AI glasses (no display)Passthrough HeadsetSee-through waveguide AR glasses & AR headsets

124k followers; low frequency (0 posts last 7d; last 2026-09-29). Muse launch post 588 likes.

Tier note: Tier 1: as Meta CTO running Reality Labs, he owns Meta's whole XR hardware and software roadmap.

Current work: Meta CTO and head of Reality Labs; runs Quest, Ray-Ban Meta/Display and Orion, and promoted Muse on AI glasses after Connect 2026 (Sep 25 2026 post). 2026-09-25 ↗

Use cases: AI assistant & everyday wear · Social, video & media consumption · VR gaming, mods & entertainment

X (@boztank) ↗

active from 2014

Connections (14)
Brad Lynch (SadlyItsBradley)

Brad Lynch (SadlyItsBradley)

Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsetsDisplay / birdbath glasses (tethered screens)

Most reliable hardware leaker in XR; frequently first (scooped XREAL Aura pricing within minutes of the official post, Oct 7); cited by UploadVR/Road to VR.

Stance: Enthusiast-insider; blunt and frequently contrarian on Meta product strategy.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment · Social, video & media consumption

X (@SadlyItsBradley) ↗ YouTube (@SadlyItsBradley) ↗

active from 2016

Connections (21)
Brendan Iribe (@brendaniribe)

Brendan Iribe (@brendaniribe)

Sesameformerly Oculus (acquired by Meta 2014)Tier 1 · must-followCamera + audio AI glasses (no display)Audio-only smart glassesPassthrough Headset

Activity not measured.

Tier note: Tier 1: Oculus co-founder and ex-CEO who now leads Sesame, which is building AI glasses for 2027.

Current work: Co-founder/CEO of Sesame, which announced its own AI glasses for 2027; answering glasses questions on X. 2026-10-07 ↗

Use cases: AI assistant & everyday wear · VR gaming, mods & entertainment

X (@brendaniribe) ↗

active from 2012

Connections (2)
Cas and Chary XR

Cas and Chary XR

Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsetsSee-through waveguide AR glasses & AR headsets

Trusted mainstream XR reviewers with access to new devices; first to surface details (Meta VR Glasses face tracking).

Stance: Consumer-practical, balanced.

Use cases: VR gaming, mods & entertainment · AI assistant & everyday wear · Social, video & media consumption

YouTube (@CasandChary) ↗ X (@CasandChary) ↗

active from 2017

Connections (30)
Jaron Lanier

Jaron Lanier

Microsoftformerly VPL ResearchTier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsets

Founder of VPL Research (1985), the first company to sell VR goggles and gloves; still an influential critic of tech platforms.

Tier note: Tier 1: a founder of the VR field who is still doing mixed-reality research as Microsoft's Prime Unifying Scientist.

Current work: Prime Unifying Scientist in Microsoft's Office of the CTO (confirmed Apr 2026); his homepage lists current mixed-reality research such as LLM-driven creation of VR/MR worlds. 2026-04-24 ↗

Use cases: Social, video & media consumption · VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2011

Connections (1)
  • builds VPL EyePhone builds · w 1 · 1 piece · 2011–2026 — founded VPL Research, popularized 'virtual reality' evidence ↗
John Carmack (@ID_AA_Carmack)

John Carmack (@ID_AA_Carmack)

Keen Technologiesformerly Oculus (acquired by Meta 2014)Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsets

4.17M followers; occasional VR takes - monitor for virality.

Tier note: Tier 1: the former Oculus CTO works on AGI now but remains one of the most-heard VR voices, posting VR takes as recently as Oct 1 2026.

Current work: Now runs Keen Technologies (AGI) but still posts substantive VR takes (Quest 3 VR pinball Oct 1 2026; standalone headsets Aug 2026; $1M offer for Team Beef VR ports Jul 2026). 2026-10-01 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

X (@ID_AA_Carmack) ↗

active from 2012

Connections (7)
John Ternus (Apple CEO)

John Ternus (Apple CEO)

AppleTier 1 · must-followPassthrough Headset

Apple CEO since Sep 1 2026; as SVP of Hardware Engineering he oversaw Vision Pro and reset Apple's Vision roadmap toward smart glasses.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 1: Apple's top XR decision-maker. As CEO (since Sep 1 2026) and former hardware chief over Vision Pro, he decides the Vision Pro and smart-glasses roadmap.

Current work: Apple CEO since Sep 1 2026; as hardware SVP he oversaw Vision Pro and signed off the refocused Vision roadmap (smart glasses first). Called Vision Pro 'the early days of a long journey' (Sep 2026). 2026-09-21 ↗

Use cases: Spatial computing & productivity · AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2021

Connections (3)
Karl Guttag (KGOnTech)

Karl Guttag (KGOnTech)

Tier 1 · must-followSee-through waveguide AR glasses & AR headsetsPassthrough HeadsetDisplay / birdbath glasses (tethered screens)

The industry's most-cited independent AR optics critic. Insiders, investors and engineers read his blog to check whether a display/optics claim holds up. He speaks/organizes panels at SPIE AR|VR|MR, AWE and MicroLED & AR/VR Connect (2026 panel incl. Google's Bernard Kress). Display industry outlets (OLED-Info) commission his analysis.

Stance: Sharp skeptic of AR optics marketing claims. Argues FOV/brightness/thin-form-factor claims ignore 'too few factor analysis' (image quality, power, cost, manufacturability); doubtful transparent microdisplays or SiC waveguides will satisfy mainstream consumers soon.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear · Spatial computing & productivity

Blog ↗ Display Skeptics (YouTube, w/ Radu Reit) ↗ LinkedIn ↗

active from 2011

Connections (28)
Kent Bye (Voices of VR)

Kent Bye (Voices of VR)

Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsetsSee-through waveguide AR glasses & AR headsets

The field's oral history; insiders (incl. Karl Guttag) link his interviews. Deep, long-form, original.

Stance: Process-philosophy/ethics lens; strong on XR privacy and art.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Podcast ↗ X (@kentbye) ↗

active from 2014

Connections (27)
Mark Gurman (Bloomberg)

Mark Gurman (Bloomberg)

Tier 1 · must-followPassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

His Vision Pro reporting sets the news cycle and gets rebutted/amplified across XR media.

Stance: Reports that Vision Pro category is on 'life support'; Apple pivoting to lighter devices/glasses.

Use cases: Spatial computing & productivity · AI assistant & everyday wear · Social, video & media consumption

X (@markgurman) ↗ Bloomberg Power On ↗

active from 2017

Connections (12)
Mark Zuckerberg (@finkd)

Mark Zuckerberg (@finkd)

MetaTier 1 · must-followCamera + audio AI glasses (no display)Passthrough HeadsetSee-through waveguide AR glasses & AR headsets

2.47M followers, 93 lifetime posts - monitor only for major announcements.

Tier note: Tier 1: as Meta CEO he sets the strategy and funding for the largest XR platform (Quest, Ray-Ban Meta, Orion), most recently presenting the Connect 2026 lineup himself.

Current work: Meta CEO; sets Meta's XR strategy and keynoted Connect 2026 (Sep 23), unveiling Ray-Ban Meta Gen 3, Ray-Ban Meta Audio, Meta VR Glasses and Muse on glasses. 2026-09-23 ↗

Use cases: AI assistant & everyday wear · Social, video & media consumption

X (@finkd) ↗

active from 2014

Connections (15)
Palmer Luckey (@PalmerLuckey)

Palmer Luckey (@PalmerLuckey)

Andurilformerly Oculus (acquired by Meta 2014)Tier 1 · must-followPC VR / tethered & high-end VR headsetsPassthrough Headset

1.24M followers; ~84 posts/wk mostly defense/politics; 11.7k-like non-XR post this week.

Tier note: Tier 1: the Oculus founder is still shaping XR today through Anduril's EagleEye MR helmet and frequent VR commentary.

Current work: Anduril founder building the EagleEye mixed-reality helmet (Army SBMC, with Meta) and still posting regular VR product takes on X. 2026-10-06 ↗

Use cases: VR gaming, mods & entertainment · Enterprise, industrial, defense, medical & training

X (@PalmerLuckey) ↗

active from 2012

Connections (5)
Road to VR (Ben Lang, Scott Hayden)

Road to VR (Ben Lang, Scott Hayden)

Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsetsCamera + audio AI glasses (no display)

Longest-running independent XR trade outlet; its hands-ons and analysis pieces are the reference other outlets link. Ben Lang (co-founder) is one of the most respected analytical voices.

Stance: Measured, pro-VR but critical of platform strategy (e.g. Quest 'relegated').

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Site ↗ X (@RtoVR) ↗ Ben Lang X (benz145) ↗ Scott Hayden X (vrbosenet) ↗

active from 2011

Connections (61)
Tom Furness (UW HIT Lab)

Tom Furness (UW HIT Lab)

US Air Force (Armstrong Lab)Tier 1 · must-followSee-through waveguide AR glasses & AR headsetsPC VR / tethered & high-end VR headsetsPassthrough Headset

'Grandfather of VR' cockpit HMD work; founder of UW HIT Lab.

Tier note: Tier 1: the 'grandfather of VR' is still active in the field, speaking at AWE USA 2026 and leading the Virtual World Society's XR programs.

Current work: Spoke at AWE USA 2026 (Jun 17) on the Virtual World Society's XR/AI Light School and launched the Luminara Institute of Light. 2026-06-17 ↗

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

Wikipedia ↗

active from 2011

Connections (2)
UploadVR (David Heaney et al.) + VR Download podcast

UploadVR (David Heaney et al.) + VR Download podcast

Tier 1 · must-followPassthrough HeadsetPC VR / tethered & high-end VR headsetsDisplay / birdbath glasses (tethered screens)

Highest-volume dedicated XR newsroom; Horizon OS datamines and spec tables are widely re-cited. VR Download podcast relaunched Sep 30, 2026.

Stance: Platform-critical, spec-driven; strong on Meta software details.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · Spatial computing & productivity

Site ↗ X (@UploadVR) ↗ YouTube (@UploadVR) ↗ VR Download podcast ↗ David Heaney X (Heaney555) ↗

active from 2014

Connections (56)
Ada Rose Cannon

Ada Rose Cannon

Tier 2 · influentialPassthrough HeadsetSee-through waveguide AR glasses & AR headsets

Key voice for WebXR and web-based spatial content across Quest, Vision Pro and Android XR.

Stance: Open-web XR advocate.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@AdaRoseCannon) ↗

active from 2016

Connections (2)
AD

Alan Dye (Meta Chief Design Officer)

Metaformerly AppleTier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

Led Apple's human interface design (incl. visionOS) for a decade, then joined Meta in Jan 2026 as Chief Design Officer running a Reality Labs creative studio.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 2: designed visionOS's interface at Apple and now leads design for Meta's Reality Labs.

Current work: Meta Chief Design Officer since Jan 2026, leading a new Reality Labs creative studio for AI glasses and XR. At Apple he led the human interface design behind visionOS. 2025-12-03 ↗

Use cases: AI assistant & everyday wear · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗ TechCrunch ↗

active from 2023

Connections (3)
  • builds Vision Pro builds · w 1 · 1 piece · 2023–2026 — led visionOS human interface design at Apple evidence ↗
  • builds Ray-Ban Display builds · w 1 · 1 piece · 2024–2026 — Meta Chief Design Officer, Reality Labs creative studio evidence ↗
  • builds Orion / Artemis builds · w 1 · 1 piece · 2023–2026 — Meta Chief Design Officer, Reality Labs creative studio evidence ↗
Alex Himel (@ahimel)

Alex Himel (@ahimel)

Meta + EssilorLuxotticaTier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

VP Wearables at Meta; owns Ray-Ban/Oakley Meta and Ray-Ban Display.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +7 more) as VP, Wearables at Meta.

Current work: VP, Wearables at Meta; works on Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +7 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗ X (@ahimel) ↗

active from 2018

Connections (7)
Alex Kipman (@akipman)

Alex Kipman (@akipman)

Analogformerly MicrosoftTier 2 · influentialSee-through waveguide AR glasses & AR headsetsPassthrough Headset

Created HoloLens and Kinect at Microsoft; now Analog AI.

Tier note: Tier 2 on historical weight alone: the HoloLens creator now builds AI world models at Analog rather than AR/VR.

Current work: Founder/CEO of Analog (Abu Dhabi), building sensor-based 'Physical Intelligence' world models and the Analog Sports app (Jul 2026); not AR/VR hardware. 2026-07-13 ↗

Use cases: Enterprise, industrial, defense, medical & training · Spatial computing & productivity · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@akipman) ↗

active from 2011active to 2022

Connections (3)
AC

Angela Chang

MetaTier 2 · influentialPassthrough Headset

VP Product VR & Horizon OS; Quest 3/3S, Meta VR glasses.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Meta Quest 3, Meta Quest 3S, Quest 'Griffin' +1 more) as VP of Product, VR & Horizon OS at Meta.

Current work: VP of Product, VR & Horizon OS at Meta; works on Meta Quest 3, Meta Quest 3S, Quest 'Griffin' +1 more. 2026-10-06 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

LinkedIn ↗

active from 2022

Connections (2)
  • builds Quest builds · w 1 · 3 pieces · 2022–2026 — VP of Product, VR & Horizon OS, Meta (LinkedIn profile) evidence ↗
  • builds Meta VR Glasses builds · w 1 · 1 piece · 2024–2026 — VP of Product, VR & Horizon OS, Meta (LinkedIn profile) evidence ↗
Anshel Sag (Moor Insights & Strategy)

Anshel Sag (Moor Insights & Strategy)

Tier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

Most-quoted independent XR analyst in mainstream press (WIRED etc.); writes research notes (e.g. Meta Ray-Ban Display).

Stance: Sees Google's Gemini integration as a major advantage for Android XR glasses; Meta strong via Ray-Ban retail reach.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Spatial computing & productivity

X (@anshelsag) ↗ Moor Insights ↗ LinkedIn ↗

active from 2019

Connections (5)
Arun Maini (Mrwhosetheboss)

Arun Maini (Mrwhosetheboss)

Tier 2 · influentialPassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 4 XR videos on products in this map, 21.2M total views; most-viewed: "Apple Vision Pro - Is it worth $3500?" (11.0M views, 2023-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 11.0M views, 21.2M XR views total -> Tier 2.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@Mrwhosetheboss) ↗ X (@Mrwhosetheboss) ↗

active from 2011

Connections (3)
AB

Avi Bar-Zeev (RealityPrime, XR Guild)

MicrosoftTier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

One of the most-quoted senior practitioners; founded XR Guild; frequent podcast guest (Good VR, XReality Pro).

Stance: Leading privacy critic of camera smart glasses ('Peepholes'); refuses to use Meta products over privacy; argues against one-size 'middle' devices (minimalist vs maximalist).

Use cases: AI assistant & everyday wear · Spatial computing & productivity · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗ XR Guild ↗ Medium (stale) ↗

active from 2011

Connections (4)
BC

Baris Cetinok

Meta + EssilorLuxotticaTier 2 · influentialCamera + audio AI glasses (no display)

VP PM Meta AI Wearables (new Dec 2025); 13.9k followers.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +3 more) as VP of Product Management, Meta AI Wearables at Meta.

Current work: VP of Product Management, Meta AI Wearables at Meta; works on Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +3 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗

active from 2025

Connections (5)
  • builds Ray-Ban Meta builds · w 1 · 2 pieces · 2025–2026 — VP of Product Management, Meta AI Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Meta Glasses builds · w 1 · 1 piece · 2026 — VP of Product Management, Meta AI Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta HSTN builds · w 1 · 1 piece · 2025–2026 — VP of Product Management, Meta AI Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta Vanguard builds · w 1 · 1 piece · 2025–2026 — VP of Product Management, Meta AI Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Ray-Ban Meta Audio builds · w 1 · 1 piece · 2026 — VP of Product Management, Meta AI Wearables, Meta (LinkedIn profile) evidence ↗
Be My Eyes

Be My Eyes

Tier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Defines the accessibility use case for camera AI glasses; Meta calls it 'one of our most important partners'.

Stance: AI glasses as accessibility platform.

Use cases: Fitness, health & accessibility · AI assistant & everyday wear

X (@BeMyEyes) ↗ Site ↗

active from 2024

Connections (1)
Beardo Benjo

Beardo Benjo

Tier 2 · influentialPC VR / tethered & high-end VR headsetsPassthrough Headset

209K-sub VR gaming channel at the center of the 2026 VR-mod wave; near-daily uploads.

Stance: Mod/PCVR enthusiast.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

YouTube (@BeardoBenjo) ↗

active from 2020

Connections (12)
BK

Bernard Kress (Google XR)

MicrosoftTier 2 · influentialSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Chairs SPIE AR|VR|MR, the premier AR optics conference; Director at Google XR; keynote at MicroLED-ARVR-Connect 2026. What he frames as trade-offs becomes the industry's vocabulary.

Stance: Use-case-first: 'purpose-driven pixels' - optical stack should be chosen by AI-glasses use cases (power, thermal, form factor), not raw spec-sheet metrics.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Spatial computing & productivity

LinkedIn ↗ SPIE AR|VR|MR ↗

active from 2011

Connections (2)
BX

Bing Xiao

XREALTier 2 · influentialDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsets

XREAL co-founder & chief optical engineer (11.3k followers); facet optics_displays.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (XREAL One Pro, XREAL AURA) as Co-founder, VP & Chief Optical Engineer at XREAL.

Current work: Co-founder, VP & Chief Optical Engineer at XREAL; works on XREAL One Pro, XREAL AURA. 2026-08-20 ↗

Use cases: Spatial computing & productivity

LinkedIn ↗

active from 2025

Connections (2)
  • builds XREAL Air/One builds · w 1 · 1 piece · 2025–2026 — Co-founder, VP & Chief Optical Engineer, XREAL (LinkedIn profile) evidence ↗
  • builds XREAL AURA builds · w 1 · 1 piece · 2025–2026 — Co-founder, VP & Chief Optical Engineer, XREAL (LinkedIn profile) evidence ↗
CX

Chi Xu

XREALTier 2 · influentialDisplay / birdbath glasses (tethered screens)

XREAL founder/CEO; already named in product people text.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (XREAL One Pro, XREAL AURA) as Founder & CEO at XREAL.

Current work: Founder & CEO at XREAL; works on XREAL One Pro, XREAL AURA. 2026-10-06 ↗

Use cases: Social, video & media consumption · Spatial computing & productivity

LinkedIn ↗

active from 2017

Connections (3)
Craig Federighi (Apple SVP Software)

Craig Federighi (Apple SVP Software)

AppleTier 2 · influentialPassthrough Headset

Apple's SVP of Software Engineering; visionOS (with Siri, under Rockwell) sits in his organization.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 2: Apple's software chief, with visionOS in his organization.

Current work: Apple SVP of Software Engineering; visionOS and Siri (Rockwell's org) report to him, and he shipped visionOS 27 at WWDC 2026. 2026-06-08 ↗

Use cases: Spatial computing & productivity · AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2023

Connections (1)
Flat2VR (modding community/studio)

Flat2VR (modding community/studio)

Tier 2 · influentialPC VR / tethered & high-end VR headsetsPassthrough Headset

Hub of the flat-to-VR modding scene (151k+ Discord per bio); now ships official ports.

Stance: Pro-mod, pro-PCVR.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Fitness, health & accessibility

X (@Flat2VR) ↗ YouTube (@Flat2VR) ↗

active from 2022

Connections (3)
FR

Fletcher Rothkopf (Apple Vision Products Group)

AppleTier 2 · influentialPassthrough Headset

Head of Apple's Vision Products Group hardware since Jun 2026; a founder of the Vision Pro team, previously led its product design and founded the Apple Watch mechanical team.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 2: runs Apple's Vision hardware group (Vision Pro and the N50 glasses), though Gurman reports it now sits one level lower in the org.

Current work: Leads Apple's Vision Products Group hardware (Vision Pro, N224 concepts, N50 smart glasses) since Paul Meade left for OpenAI in Jun 2026; reports to Tom Marieb under chief hardware officer Johny Srouji. 2026-09-27 ↗

Use cases: Spatial computing & productivity · AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2023

Connections (3)
  • builds Vision Pro builds · w 1 · 2 pieces · 2023–2026 — founding member of the Vision Pro team (product design) evidence ↗
  • builds Apple N50 glasses builds · w 1 · 1 piece · 2024–2026 — leads the smart-glasses hardware program evidence ↗
  • builds Apple N224 builds · w 1 · 1 piece · 2023–2026 — Vision hardware chief over the N224 concepts evidence ↗
Gabe Newell (Valve)

Gabe Newell (Valve)

ValveTier 2 · influentialPC VR / tethered & high-end VR headsetsPassthrough Headset

Valve co-founder/president behind SteamVR, Vive/Index and Steam Frame.

Tier note: Tier 2: Valve under his leadership just shipped Steam Frame, but he makes no public XR statements and his importance (0.81) is below Tier 1.

Current work: President of Valve, which shipped the Steam Frame standalone/streaming VR headset in Sep 2026. 2026-09-18 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2012

Connections (3)
Gamertag VR

Gamertag VR

Tier 2 · influentialPC VR / tethered & high-end VR headsetsPassthrough Headset

Central voice of the 2026 'VR mod explosion'.

Stance: PCVR/mod enthusiast.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

YouTube (@GamertagVR) ↗ X (@GAMERTAGVR) ↗

active from 2018

Connections (25)
Ian Hamilton (Good Virtual Reality)

Ian Hamilton (Good Virtual Reality)

Tier 2 · influentialPassthrough HeadsetPC VR / tethered & high-end VR headsets

Veteran XR reporter (formerly UploadVR) now independent; long-form interviews with industry figures.

Stance: Humanist / community-first; sees Meta VR Glasses 'changing the conversation'.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Good Virtual Reality ↗ X (@hmltn) ↗

active from 2015

Connections (16)
IX

IDC XR team (Jitesh Ubrani, Ramon Llamas)

Tier 2 · influentialCamera + audio AI glasses (no display)Audio-only smart glassesPassthrough Headset

The shipment numbers everyone quotes.

Stance: Bullish on glasses: Q2 2026 XR headsets+glasses +35.3% YoY; audio glasses 70.3% share; Meta 68.7%; 2026 +26.3%, 2027 +40.5%.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · VR gaming, mods & entertainment

IDC blog ↗

active from 2016

Connections (2)
JN

Jeff Norris (Apple Vision Products Group)

AppleTier 2 · influentialPassthrough Headset

Senior Director of Apps & Content in Apple's Vision Products Group since 2017; Apple's most visible voice on visionOS apps, Personas and enterprise spatial computing.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 2: leads Vision Pro apps and content and is Apple's most visible visionOS spokesperson.

Current work: Senior Director, Vision Products Group (Apps & Content) at Apple; public face of visionOS apps, Personas and enterprise spatial computing (NVIDIA CloudXR on Vision Pro, Mar 2026). 2026-03 ↗

Use cases: Spatial computing & productivity · AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2017

Connections (1)
  • builds Vision Pro builds · w 1 · 2 pieces · 2017–2026 — Vision Products Group apps & content evidence ↗
JT

Joshua To

Meta + EssilorLuxotticaTier 2 · influentialSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

VP Product Design AR & Wearables; 24.6k LinkedIn followers.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +7 more) as VP, Product Design, AR & Wearables at Meta.

Current work: VP, Product Design, AR & Wearables at Meta; works on Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +7 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗

active from 2021

Connections (7)
  • builds Ray-Ban Meta builds · w 1 · 2 pieces · 2025–2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Meta Glasses builds · w 1 · 1 piece · 2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta HSTN builds · w 1 · 1 piece · 2025–2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta Vanguard builds · w 1 · 1 piece · 2025–2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Ray-Ban Meta Audio builds · w 1 · 1 piece · 2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Ray-Ban Display builds · w 1 · 2 pieces · 2024–2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
  • builds Orion / Artemis builds · w 1 · 2 pieces · 2021–2026 — VP, Product Design, AR & Wearables, Meta (LinkedIn profile) evidence ↗
Linus Tech Tips (Linus Sebastian)

Linus Tech Tips (Linus Sebastian)

Tier 2 · influentialPassthrough HeadsetPC VR / tethered & high-end VR headsetsDisplay / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 40 XR videos on products in this map, 61.3M total views; most-viewed: "Steam Frame Review - This Changes Everything" (5.2M views, 2026-09-20).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 5.2M views, 61.3M XR views total -> Tier 2.

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity

YouTube (@LinusTechTips) ↗ X (@LinusTech) ↗

active from 2011

Connections (15)
Louis Rosenberg (Unanimous AI)

Louis Rosenberg (Unanimous AI)

Tier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

AR pioneer whose essays on AI-glasses manipulation are widely reshared and cited in policy debates.

Stance: Biggest risk of AI smart glasses is loss of human agency (targeted influence), not privacy; calls for regulation.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training

LinkedIn ↗

active from 2011

Connections (1)
Marques Brownlee (MKBHD)

Marques Brownlee (MKBHD)

Tier 2 · influentialPassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 9 XR videos on products in this map, 82.9M total views; most-viewed: "Using Apple Vision Pro: What It’s Actually Like!" (28.0M views, 2024-10-11).

Stance: Mainstream consumer lens.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 28.0M views, 82.9M XR views total -> Tier 2.

Use cases: Social, video & media consumption · Spatial computing & productivity · AI assistant & everyday wear

YouTube (@mkbhd) ↗ X (@MKBHD) ↗

active from 2011

Connections (3)
Michael Abrash (Reality Labs chief scientist)

Michael Abrash (Reality Labs chief scientist)

Metaformerly Oculus (acquired by Meta 2014)Tier 2 · influentialSee-through waveguide AR glasses & AR headsetsPassthrough HeadsetPC VR / tethered & high-end VR headsets

Reality Labs chief scientist since 2014; his Connect talks set expectations for AR/VR research.

Tier note: Tier 2: actively leads Reality Labs research as Meta's chief scientist, but his importance (0.86) is just under the 0.90 Tier 1 bar.

Current work: Chief Scientist of Reality Labs, leading Meta's long-range AR/VR research; co-gave the Connect 2025 talk on always-on contextual AI glasses. 2025-09 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Social, video & media consumption · Spatial computing & productivity

Wikipedia ↗

active from 2011

Connections (1)
  • builds Rift builds · w 1 · 1 piece · 2015–2026 — Oculus chief scientist from 2014 evidence ↗
Mike Boland (AR Insider / ARtillery Intelligence)

Mike Boland (AR Insider / ARtillery Intelligence)

Tier 2 · influentialPassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Daily analysis + ARtillery forecasts; long-running business-side voice.

Stance: Long-term bullish, revenue-model focused (XR revenue to $59.7B by 2030).

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Social, video & media consumption

AR Insider ↗ X (@mikeboland) ↗

active from 2017

Connections (37)
MR

Mike Rockwell (Apple, Siri + visionOS)

AppleTier 2 · influentialPassthrough Headset

Founded Apple's Vision Products Group (2015, then TDG) and led Vision Pro to launch; since 2025 runs Siri and the visionOS teams under Craig Federighi.

Stance: Speaks through Apple/Meta keynotes, interviews and product launches rather than personal posting.

Tier note: Tier 2: the Vision Pro's creator still oversees visionOS alongside Siri, so his AI work lands directly on Apple's spatial platform.

Current work: Apple VP who founded the Vision Products Group and led Vision Pro; since 2025 runs Siri under Craig Federighi and took the visionOS teams with him. Presented Siri AI (incl. on visionOS 27) at WWDC 2026. 2026-06-08 ↗

Use cases: Spatial computing & productivity · AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

UploadVR ↗

active from 2015

Connections (1)
  • builds Vision Pro builds · w 1 · 2 pieces · 2017–2026 — founded and led the Vision Products Group that built Vision Pro evidence ↗
Nate Mitchell (@natemitchell)

Nate Mitchell (@natemitchell)

Sesameformerly Oculus (acquired by Meta 2014)Tier 2 · influentialCamera + audio AI glasses (no display)Audio-only smart glassesPassthrough Headset

Activity not measured. Wrote Sesame's Oct 2026 glasses announcement.

Tier note: Tier 2: Oculus co-founder now building Sesame's AI glasses as CPO, with importance 0.80.

Current work: CPO of Sesame; wrote the Oct 2026 post announcing Sesame's own AI glasses for 2027. 2026-10-08 ↗

Use cases: AI assistant & everyday wear · VR gaming, mods & entertainment

X (@natemitchell) ↗

active from 2012

Connections (2)
Nathie

Nathie

Tier 2 · influentialPassthrough HeadsetPC VR / tethered & high-end VR headsetsDisplay / birdbath glasses (tethered screens)

Largest dedicated VR creator in the set (811K); sets mainstream sentiment.

Stance: Enthusiast, currently bullish on AR glasses.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · AI assistant & everyday wear

YouTube (@Nathie) ↗ X (@nathie) ↗

active from 2014

Connections (32)
NS

Nicholas Sutrich (Android Central)

Tier 2 · influentialPassthrough HeadsetDisplay / birdbath glasses (tethered screens)Camera + audio AI glasses (no display)

Leading reviewer voice on Android XR and Galaxy XR at the biggest Android outlet.

Stance: Galaxy XR is a superb 'infinite canvas' for Android apps but held back by no bundled controllers.

Use cases: Spatial computing & productivity · VR gaming, mods & entertainment · Social, video & media consumption

Android Central ↗

active from 2023

Connections (3)
OX

Omdia XR team (George Jijiashvili, Qiran Ju)

Tier 2 · influentialPassthrough HeadsetDisplay / birdbath glasses (tethered screens)Camera + audio AI glasses (no display)

Counterweight to IDC with more bearish headset view; widely cited.

Stance: Headsets in 5th year of decline; 1H26 XR headwear -38.7% to 1.9M; Meta share fell to 48.2%; future is light, AI-first glasses.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · VR gaming, mods & entertainment

Omdia press ↗

active from 2019

Connections (1)
  • reports on Ray-Ban Meta reports_on · w 0.573 · 1 piece · 2025–2026 — Meta AI glasses 3.4M units H1 2026 evidence ↗
Panos Panay (@panos_panay)

Panos Panay (@panos_panay)

AmazonTier 2 · influentialAudio-only smart glassesCamera + audio AI glasses (no display)

Amazon devices chief (Echo Frames, Jayhawk, Amelia); 92.9k followers.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Amazon Echo Frames, Amazon Echo Frames with camera, Amazon consumer HUD glasses +1 more) as SVP, Devices, Alexa, and Leo at Amazon.

Current work: SVP, Devices, Alexa, and Leo at Amazon; works on Amazon Echo Frames, Amazon Echo Frames with camera, Amazon consumer HUD glasses +1 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗ X (@panos_panay) ↗

active from 2023

Connections (4)
Radu Reit (Display Training Center; Display Skeptics)

Radu Reit (Display Training Center; Display Skeptics)

Tier 2 · influentialSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)Camera + audio AI glasses (no display)

Guttag's co-host; DTC sells professional teardown/BoM reports - primary-source hardware data insiders use.

Stance: Skeptic: after AWE 2026 said 'VR hardware may be on its last legs' (as occluding headsets); AR ODMs (EmdoorXR, Jorjin) make branded glasses cheap.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear · Spatial computing & productivity

Display Training Center ↗ Display Skeptics (YouTube) ↗ LinkedIn ↗

active from 2026

Connections (2)
RB

Rocco Basilico

Meta + EssilorLuxotticaTier 2 · influentialCamera + audio AI glasses (no display)

EssilorLuxottica Chief Wearables Officer; partner-side owner of every Meta glasses SKU.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +5 more) as Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples at EssilorLuxottica.

Current work: Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples at EssilorLuxottica; works on Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +5 more. 2026-09-23 ↗

Use cases: AI assistant & everyday wear · Fitness, health & accessibility

LinkedIn ↗

active from 2019

Connections (6)
  • builds Ray-Ban Meta builds · w 1 · 4 pieces · 2020–2026 — EssilorLuxottica wearables chief on the Facebook partnership evidence ↗
  • builds Meta Glasses builds · w 1 · 1 piece · 2026 — Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples, EssilorLuxottica (LinkedIn profile) evidence ↗
  • builds Oakley Meta HSTN builds · w 1 · 1 piece · 2025–2026 — Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples, EssilorLuxottica (LinkedIn profile) evidence ↗
  • builds Oakley Meta Vanguard builds · w 1 · 1 piece · 2025–2026 — Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples, EssilorLuxottica (LinkedIn profile) evidence ↗
  • builds Ray-Ban Meta Audio builds · w 1 · 1 piece · 2026 — Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples, EssilorLuxottica (LinkedIn profile) evidence ↗
  • builds Ray-Ban Display builds · w 1 · 2 pieces · 2024–2026 — Chief Wearables Officer, EssilorLuxottica; CEO Oliver Peoples, EssilorLuxottica (LinkedIn profile) evidence ↗
Ron Mertens (OLED-Info / MicroLED-Info)

Ron Mertens (OLED-Info / MicroLED-Info)

Tier 2 · influentialSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)Passthrough Headset

Primary trade source for microdisplay news; commissioned Guttag's transparent-display analysis; runs the conference Guttag/Kress speak at.

Stance: Industry-news neutral.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear · Social, video & media consumption

OLED-Info ↗ MicroLED-Info ↗ MicroLED & AR/VR Connect ↗

active from 2024

Connections (6)
Ross Young (display supply chain)

Ross Young (display supply chain)

Tier 2 · influentialPassthrough HeadsetSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)

His display-panel scoops (e.g. Vision Pro micro-OLED specs) move the Apple/Meta hardware conversation.

Stance: Data-driven supply-chain reporting.

Use cases: Spatial computing & productivity · AI assistant & everyday wear · VR gaming, mods & entertainment

X (@DSCCRoss) ↗

active from 2022

Connections (1)
RC

Ryan Cairns

MetaTier 2 · influentialPassthrough Headset

VP Horizon OS & MR devices (new since Feb 2025).

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: leads current flagship product(s) (Meta Quest 3, Meta Quest 3S, Quest 'Griffin' +1 more) as VP, Horizon OS and MR Devices at Meta.

Current work: VP, Horizon OS and MR Devices at Meta; works on Meta Quest 3, Meta Quest 3S, Quest 'Griffin' +1 more. 2026-10-06 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2022

Connections (2)
  • builds Quest builds · w 1 · 3 pieces · 2022–2026 — VP, Horizon OS and MR Devices, Meta (LinkedIn profile) evidence ↗
  • builds Meta VR Glasses builds · w 1 · 1 piece · 2024–2026 — VP, Horizon OS and MR Devices, Meta (LinkedIn profile) evidence ↗
SI

Shahram Izadi

Samsung + GoogleTier 2 · influentialPassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Runs Android XR (Galaxy XR + Samsung/Gentle Monster/Warby Parker glasses); keynote/TED presence.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 2: heads the Android XR platform (Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more) as VP & GM, Android XR at Google.

Current work: VP & GM, Android XR at Google; works on Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more. 2026-08-26 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

LinkedIn ↗

active from 2011

Connections (4)
Steve Mann

Steve Mann

Steve Mann / University of TorontoTier 2 · influentialSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

'Father of wearable computing' (EyeTap); University of Toronto.

Tier note: Tier 2: the 'father of wearable computing' still runs wearable AI/XR research and teaching at U of T, with importance 0.80.

Current work: Tenured University of Toronto professor teaching and researching wearable AI and XR ('eXtended Intelligence') in 2026. 2026-01 ↗

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Spatial computing & productivity

Wikipedia ↗

active from 2011

Connections (2)
The Information (Jyoti Mann et al.)

The Information (Jyoti Mann et al.)

Tier 2 · influentialSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Passthrough Headset

Primary source, with Bloomberg's Gurman, for unreleased big-tech XR hardware. Jyoti Mann's X account is suspended, so follow the outlet. X 1.58M followers (mostly non-XR).

Stance: Straight reporting; frequently cited by UploadVR, Road to VR and heise.

Use cases: AI assistant & everyday wear · Social, video & media consumption · Enterprise, industrial, defense, medical & training

Site ↗ X (@theinformation) ↗

active from 2013

Connections (5)
ThrillSeeker

ThrillSeeker

Tier 2 · influentialPassthrough HeadsetPC VR / tethered & high-end VR headsets

720K subscribers; infrequent but widely-watched essay videos that shape enthusiast opinion (e.g. 'The VR Industry's Great Reset').

Stance: Enthusiast-critic; frames industry 'reset'.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

YouTube (@ThrillSeekerVR) ↗

active from 2019

Connections (15)
Tom Ffiske (The Immersive Wire)

Tom Ffiske (The Immersive Wire)

Tier 2 · influentialCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

Weekly business newsletter read by enterprise XR people; currently running a series tracking smart-glasses bans/legislation (very relevant after Norway).

Stance: Pragmatic: regulators clearly want protections; 'the hard part is its shape and form'.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Social, video & media consumption

Newsletter ↗ X (@TomFfiske) ↗

active from 2018

Connections (4)
Tyriel Wood (VR Tech)

Tyriel Wood (VR Tech)

Tier 2 · influentialPC VR / tethered & high-end VR headsetsPassthrough HeadsetDisplay / birdbath glasses (tethered screens)

Spec-detail reviewer for PCVR enthusiasts (Pimax, RayNeo).

Stance: Spec-focused enthusiast.

Use cases: VR gaming, mods & entertainment · AI assistant & everyday wear · Social, video & media consumption

YouTube (@TyrielWood) ↗ X (@Tyrielwood) ↗

active from 2018

Connections (35)
Aaron Perris (@aaronp613)

Aaron Perris (@aaronp613)

Tier 3 · notablePassthrough Headset

First to surface Apple software drops (e.g. Reality Composer Pro Preview).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@aaronp613) ↗

active from 2023

Connections (1)
  • reports on Vision Pro reports_on · w 0.573 · 2 pieces · 2026 — auto: Apple launched Reality Composer Pro Preview for visionOS evidence ↗
AR

ABI Research (Malik Saadi et al.)

Tier 3 · notableSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Enterprise-AR forecasts (manufacturing, energy, healthcare) frequently cited.

Stance: AR hardware +64.8% YoY in 2026 to $9.7B; ~$38B by 2030; 2026/27 inflection.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear

Blog ↗

active from 2011

Connections (1)
AA

AFB AccessWorld (American Foundation for the Blind)

Tier 3 · notableCamera + audio AI glasses (no display)

Independent accessibility reviews of AI glasses (counterweight to Meta marketing).

Stance: Ray-Ban Meta helpful 'only by coincidence'; not a mobility aid.

Use cases: Fitness, health & accessibility · AI assistant & everyday wear

AccessWorld ↗

active from 2025

Connections (1)
Alan Yates (@vk2zay)

Alan Yates (@vk2zay)

HTC + ValveTier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Invented Valve's Lighthouse tracking (Vive, Index).

Tier note: Tier 3 on historical weight: the Lighthouse inventor now works in AI document software, outside XR.

Current work: Left Valve in Nov 2022; now Chief Business Officer at Docugami (AI document intelligence). 2026 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@vk2zay) ↗

active from 2013active to 2022

Connections (2)
  • builds Vive builds · w 1 · 1 piece · 2015–2022 — chief architect of Lighthouse tracking evidence ↗
  • builds Valve Index builds · w 1 · 1 piece · 2018–2022 — Lighthouse 2.0 tracking used by Index evidence ↗
Alex Coulombe (Agile Lens)

Alex Coulombe (Agile Lens)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

Veteran XR dev quoted on new hardware (Meta VR Glasses demo impressions).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Social, video & media consumption · Enterprise, industrial, defense, medical & training

Agile Lens X (AgileLens) ↗

active from 2026

Connections (4)
Andy Fidel (@AndyFidel_)

Andy Fidel (@AndyFidel_)

SnapTier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

~75 posts/wk; Connect recap content.

Use cases: Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

X (@AndyFidel_) ↗

active from 2026

Connections (2)
AB

Ankit Brahmbhatt

Meta + EssilorLuxotticaTier 3 · notableCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Sr Director PM AI Glasses; regular press spokesperson.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +5 more as Senior Director of Product Management, AI Glasses at Meta, but not in a flagship-leading role.

Current work: Senior Director of Product Management, AI Glasses at Meta; works on Ray-Ban Meta Gen 2, Ray-Ban Meta Gen 3, Meta Glasses +5 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗

active from 2024

Connections (6)
  • builds Ray-Ban Meta builds · w 1 · 2 pieces · 2025–2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
  • builds Meta Glasses builds · w 1 · 1 piece · 2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta HSTN builds · w 1 · 1 piece · 2025–2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
  • builds Oakley Meta Vanguard builds · w 1 · 1 piece · 2025–2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
  • builds Ray-Ban Meta Audio builds · w 1 · 1 piece · 2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
  • builds Ray-Ban Display builds · w 1 · 2 pieces · 2024–2026 — Senior Director of Product Management, AI Glasses, Meta (LinkedIn profile) evidence ↗
Artur Sychov (@ASychov)

Artur Sychov (@ASychov)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

~117 posts/wk.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@ASychov) ↗

active from 2025

Connections (6)
AB

Atman Binstock

Oculus (acquired by Meta 2014)Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Valve VR 'VR Room' lead engineer, then Oculus Chief Architect (2014).

Tier note: Tier 3 on historical weight: no dated public evidence of current XR work was found, so treated as dormant.

Current work: Left Meta/Oculus after 7+ years for Apple's Video Engineering group (CV system architecture); no dated 2025-2026 public evidence found. link ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

Meta blog ↗

active from 2013active to 2021

Connections (1)
  • builds Rift builds · w 1 · 1 piece · 2015–2021 — Oculus Chief Architect from 2014 evidence ↗
Auganix

Auganix

Tier 3 · notableSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Covers B2B/enterprise and component news the consumer outlets skip.

Stance: Neutral.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · Fitness, health & accessibility

Site ↗

active from 2026

Connections (8)
Azad Balabanian (@Azadux)

Azad Balabanian (@Azadux)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

Technical comparisons (Steam Frame vs AVP vs Quest 3 passthrough).

Use cases: Spatial computing & productivity · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

X (@Azadux) ↗

active from 2026

Connections (4)
Ben Thompson (Stratechery)

Ben Thompson (Stratechery)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)

Most influential tech-strategy writer; his Vision Pro/Meta takes are read by execs. XR is occasional.

Stance: Strategy lens.

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Social, video & media consumption

Site ↗

active from 2013

Connections (8)
Breaking Defense

Breaking Defense

Tier 3 · notableSee-through waveguide AR glasses & AR headsetsPassthrough Headset

Primary source on Army mixed-reality programs (Guttag links it on IVAS).

Use cases: Enterprise, industrial, defense, medical & training

X (@BreakingDefense) ↗ Site ↗

active from 2018

Connections (4)
Casey Neistat

Casey Neistat

Tier 3 · notablePassthrough Headset

Generalist reviewer who shapes mainstream perception of XR: 4 XR videos on products in this map, 16.7M total views; most-viewed: "the thing no one will say about Apple Vision Pro" (7.8M views, 2024-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 7.8M views, 16.7M XR views total -> Tier 3.

Use cases: Social, video & media consumption · Spatial computing & productivity

YouTube (@casey) ↗ X (@Casey) ↗

active from 2011

Connections (2)
Charlie Fink (The AI XR Podcast)

Charlie Fink (The AI XR Podcast)

Tier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Long-running weekly industry interview show (formerly This Week in XR); 313 episodes.

Stance: Business/entertainment lens.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · VR gaming, mods & entertainment

Podcast ↗ X (@CharlieFink) ↗ Forbes ↗

active from 2017

Connections (10)
Cher Wang (HTC)

Cher Wang (HTC)

HTCTier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

HTC co-founder and chair who bet HTC on VR with Valve (Vive, 2015-2016) and the Vive line since.

Tier note: Promoted from tier 4 to tier 3 by historical significance 0.60 (importance 0.63).

Use cases: VR gaming, mods & entertainment · Enterprise, industrial, defense, medical & training

Wikipedia ↗

active from 2015

Connections (2)
  • builds Vive builds · w 1 · 2 pieces · 2015–2026 — HTC chair/CEO behind the Vive line evidence ↗
  • builds Vive Focus builds · w 1 · 1 piece · 2017–2026 — HTC chair/CEO behind the Vive line evidence ↗
CircuitLord (@CircuitLord)

CircuitLord (@CircuitLord)

Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Breakout account of the week: 3,104-like and 1,647-like posts (85k / 40k views) on just 2.6k followers -> extreme virality ratio.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@CircuitLord) ↗

active from 2026

Connections (3)
CB

Clay Bavor (ex-Google VR/AR)

GoogleTier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Ran Google's VR/AR efforts 2016-2021 (Cardboard, Daydream, ARCore) and then Google Labs; left in 2023 to co-found Sierra (AI).

Tier note: Promoted from tier 4 to tier 3 by historical significance 0.55 (importance 0.58).

Use cases: Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

Wikipedia-free bio (Sierra) ↗

active from 2014active to 2023

Connections (2)
DW

Daniel Wagner

SnapTier 3 · notableSee-through waveguide AR glasses & AR headsets

Most senior Spectacles leader on LinkedIn after Scott Myers left.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Snap SPECS, Snap Spectacles as Senior Director of Software Engineering, Spectacles (glasses, mobile, cloud) at Snap Inc., but not in a flagship-leading role.

Current work: Senior Director of Software Engineering, Spectacles (glasses, mobile, cloud) at Snap Inc.; works on Snap SPECS, Snap Spectacles. 2026-09-18 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2024

Connections (1)
  • builds Spectacles builds · w 1 · 2 pieces · 2024–2026 — Senior Director of Software Engineering, Spectacles (glasses, mobile, cloud), Snap Inc. (LinkedIn profile) evidence ↗
Darshan Shankar (@DShankar)

Darshan Shankar (@DShankar)

BigscreenTier 3 · notablePC VR / tethered & high-end VR headsets

Bigscreen founder/CEO; active on X/Discord.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Bigscreen Beyond 2 / 2e as Founder & CEO at Bigscreen, but not in a flagship-leading role.

Current work: Founder & CEO at Bigscreen; works on Bigscreen Beyond 2 / 2e. 2026-09-18 ↗

Use cases: VR gaming, mods & entertainment

LinkedIn ↗ X (@DShankar) ↗

active from 2025

Connections (1)
DG

David (Gonglue) Jiang

VITURETier 3 · notableDisplay / birdbath glasses (tethered screens)

VITURE founder/CEO; outspoken in interviews (36Kr, AR Show).

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds VITURE Beast as Founder & CEO at VITURE, but not in a flagship-leading role.

Current work: Founder & CEO at VITURE; works on VITURE Beast. 2026-09-20 ↗

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

LinkedIn ↗

active from 2026

Connections (1)
Dilmer Valecillos

Dilmer Valecillos

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Go-to XR dev educator.

Stance: Builder.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear · VR gaming, mods & entertainment

YouTube (@dilmerv) ↗ X (@Dilmerv) ↗

active from 2019

Connections (20)
Douglas Lanman (Meta Reality Labs Research)

Douglas Lanman (Meta Reality Labs Research)

Tier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsPC VR / tethered & high-end VR headsets

Defines Meta's long-term display roadmap; SIGGRAPH demos.

Stance: Pursuing visual realism indistinguishable from reality.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

Site ↗

active from 2014

Connections (2)
Dr. Brennan Spiegel (Cedars-Sinai)

Dr. Brennan Spiegel (Cedars-Sinai)

Tier 3 · notablePassthrough Headset

Best-known clinician voice on therapeutic VR; current bio emphasizes AI/digital-health ethics (XR share now low - verify periodically).

Stance: Humanity-of-healing lens.

Use cases: Fitness, health & accessibility · Enterprise, industrial, defense, medical & training

X (@BrennanSpiegel) ↗

active from 2024

Connections (2)
GizmoSlipTech

GizmoSlipTech

Tier 3 · notableDisplay / birdbath glasses (tethered screens)PC VR / tethered & high-end VR headsetsPassthrough Headset

One of the few large channels (201K subs) doing measured through-the-lens FOV/clarity comparisons of display glasses; bridges glasses and PC VR gaming. X account @GizmoSlipTech exists but is inactive (72 followers).

Stance: Practical buyer-focused; compares 3DoF/6DoF, FOV and brightness across brands rather than taking sides.

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity · Social, video & media consumption

YouTube (@GizmoSlipTech) ↗

active from 2018

Connections (11)
Gordon Wetzstein (Stanford Computational Imaging)

Gordon Wetzstein (Stanford Computational Imaging)

Tier 3 · notableSee-through waveguide AR glasses & AR headsetsPassthrough Headset

Leading academic in AR/VR display research; SPIE AR|VR|MR optical architectures committee.

Stance: Research; holographic displays.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Enterprise, industrial, defense, medical & training

Lab ↗ X (@GordonWetzstein) ↗

active from 2023

Connections (2)
Hostile VR (@BadHostile)

Hostile VR (@BadHostile)

Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Small (1.6k) but viral: Fallout 3/NV Quest mod 573 likes; GTA5-on-Quest-3 276 likes / 25.9k views.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@BadHostile) ↗

active from 2025

Connections (2)
Hugo Barra (ex-head of Oculus)

Hugo Barra (ex-head of Oculus)

Oculus (acquired by Meta 2014)Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

Facebook VP of VR and head of Oculus 2017-2021; launched Oculus Go and Quest on stage with Zuckerberg.

Tier note: Promoted from tier 4 to tier 3 by historical significance 0.55 (importance 0.58).

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

Wikipedia ↗

active from 2017active to 2021

Connections (3)
  • builds Oculus Go builds · w 1 · 1 piece · 2017–2021 — head of Oculus; unveiled Go at OC4 (Oct 2017) evidence ↗
  • builds Quest builds · w 1 · 2 pieces · 2017–2021 — head of Oculus; unveiled Quest at OC5 (Sep 2018) evidence ↗
  • builds Ray-Ban Meta builds · w 1 · 1 piece · 2020–2021 — announced the Facebook x Ray-Ban glasses partnership (Sep 2020) evidence ↗
HS

Hugo Swart

Samsung + GoogleTier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsets

Android XR ecosystem lead, ex-Qualcomm XR GM; 13.6k followers.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more as Senior Director, Android XR Ecosystem (ex-Qualcomm XR GM) at Google, but not in a flagship-leading role.

Current work: Senior Director, Android XR Ecosystem (ex-Qualcomm XR GM) at Google; works on Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more. 2026-09-08 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2023

Connections (4)
iFixit

iFixit

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Teardowns (Vision Pro, Quest, Ray-Ban Meta) are primary hardware evidence.

Stance: Right-to-repair.

Use cases: Spatial computing & productivity · Social, video & media consumption · Enterprise, industrial, defense, medical & training

X (@iFixit) ↗ YouTube (@iFixitYourself) ↗

active from 2011

Connections (16)
iJustine (Justine Ezarik)

iJustine (Justine Ezarik)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 29 XR videos on products in this map, 11.4M total views; most-viewed: "Google Glass Review | iJustine" (3.3M views, 2013-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 3.3M views, 11.4M XR views total -> Tier 3.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@iJustine) ↗ X (@ijustine) ↗

active from 2011

Connections (9)
Ilter Canberk

Ilter Canberk

Tier 3 · notableSee-through waveguide AR glasses & AR headsets

Most viral SPECS dev demo found (1,251 likes / 146k views).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

X (@icanberk) ↗

active from 2026

Connections (2)
Jack McCauley

Jack McCauley

Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Oculus VR hardware engineer in the Rift dev-kit era; Guitar Hero controller designer.

Tier note: Tier 3 on historical weight: the Rift-era hardware engineer now teaches and invents at Berkeley outside XR.

Current work: Innovator in Residence at UC Berkeley's Jacobs Institute and runs McCauley Labs; speaking on AI (Ai4 2026), not XR. 2026 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2013active to 2015

Connections (1)
Janko Roettgers (Lowpass)

Janko Roettgers (Lowpass)

Tier 3 · notableCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

Broke the English write-up of Sesame's 2027 glasses plan (Oct 8, 2026); a reliable early signal for unreleased hardware. X @jank0 has 11,755 followers but he says he doesn't post there, so read the newsletter. No RSS feed found; check manually.

Stance: Analytical: frames Sesame as high-end and artisanal ('less Ray-Ban, more Jacques Marie Mage').

Use cases: AI assistant & everyday wear · Social, video & media consumption · Enterprise, industrial, defense, medical & training

Lowpass newsletter ↗ X (@jank0) ↗

active from 2025

Connections (12)
Jeremy Selan (@JeremySelan)

Jeremy Selan (@JeremySelan)

ValveTier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Valve engineer, public face of Steam Frame interviews.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Valve Steam Frame as Engineer at Valve, but not in a flagship-leading role.

Current work: Engineer at Valve; works on Valve Steam Frame. 2026-10-06 ↗

Use cases: VR gaming, mods & entertainment

LinkedIn ↗ X (@JeremySelan) ↗

active from 2012

Connections (1)
Jeri Ellsworth (Tilt Five)

Jeri Ellsworth (Tilt Five)

Tilt FiveTier 3 · notableSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)PC VR / tethered & high-end VR headsets

Hardware inventor; Valve AR/VR hardware, CastAR and Tilt Five tabletop AR.

Tier note: Tier 3: still running Tilt Five's tabletop AR business, with importance 0.68.

Current work: CEO and co-founder of Tilt Five, whose tabletop AR glasses are sold to education and game-design partners (2026 programs). 2026-08-20 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2011

Connections (1)
  • builds Tilt Five builds · w 1 · 1 piece · 2019–2026 — founded castAR and Tilt Five (CEO) evidence ↗
JS

Joanna Stern (WSJ)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 26 XR videos on products in this map, 7.6M total views; most-viewed: "I Spent 24 Hours Wearing Apple’s Vision Pro Headset | WSJ" (3.3M views, 2024-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 3.3M views, 7.6M XR views total -> Tier 3.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

WSJ ↗ YouTube (WSJ) (@wsj) ↗ X (@JoannaStern) ↗

active from 2013

Connections (3)
Justin Ryan (@justinryanio)

Justin Ryan (@justinryanio)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Bookmark-heavy utility posts (FOV simulator 62 bookmarks).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity · Social, video & media consumption

X (@justinryanio) ↗

active from 2026

Connections (5)
Juston Payne (@justonpayne)

Juston Payne (@justonpayne)

Samsung + GoogleTier 3 · notableCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Google Sr Director PM XR (glasses).

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more as Senior Director of Product Management, XR at Google, but not in a flagship-leading role.

Current work: Senior Director of Product Management, XR at Google; works on Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗ X (@justonpayne) ↗

active from 2023

Connections (4)
Last Week in Apple Vision Pro (Frostbyte)

Last Week in Apple Vision Pro (Frostbyte)

Tier 3 · notablePassthrough Headset

Best weekly AVP digest; tracks Apple's posture post-CEO change.

Stance: AVP enthusiast.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment · Spatial computing & productivity

Substack ↗

active from 2026

Connections (3)
  • reports on Vision Pro reports_on · w 0.573 · 2 pieces · 2026 — auto: Last Week in AVP #136 evidence ↗
  • reports on Spectacles reports_on · w 0.573 · 1 piece · 2026 — auto: Last Week in AVP #123: Wicked Director Jon M. Chu Makes Movie Magic With Apple Vision Pro, evidence ↗
  • cites Brian Corrieri cites · 2026 — features Flow Chaser evidence ↗
Lee Vermeulen (@Alientrap)

Lee Vermeulen (@Alientrap)

Tier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsPC VR / tethered & high-end VR headsets

AR robot prototype 766 likes / 38k views (Oct 8); ~2 posts/wk.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@Alientrap) ↗

active from 2015

Connections (1)
Lenslist

Lenslist

Tier 3 · notableSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Runs Spectacles Community Challenges ($66k pool, #17).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Social, video & media consumption

X (@lenslist) ↗

active from 2026

Connections (1)
  • reports on Spectacles reports_on · w 0.573 · 2 pieces · 2026 — auto: The Spectacles Community Challenge #17 is here evidence ↗
MA

Michael Antonov (Oculus co-founder)

Deep Originformerly Oculus (acquired by Meta 2014)Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Oculus co-founder (2012).

Tier note: Tier 3 on historical weight: the Oculus co-founder now runs an AI drug-discovery company, outside XR.

Current work: Co-founder/CEO of Deep Origin, an AI drug-discovery company; no current XR work found. 2026 ↗

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia (Reality Labs) ↗

active from 2012active to 2019

Connections (1)
  • builds Rift builds · w 1 · 1 piece · 2012–2019 — Oculus co-founder evidence ↗
Ming-Chi Kuo

Ming-Chi Kuo

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Occasional Apple/Meta XR shipment scoops move markets.

Stance: Supply-chain data; recent posts are AI servers, not XR.

Use cases: AI assistant & everyday wear · Spatial computing & productivity

Medium (@mingchikuo) ↗ X (@mingchikuo) ↗

active from 2017

Connections (2)
MIXED (mixed-news.com)

MIXED (mixed-news.com)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsetsCamera + audio AI glasses (no display)

Strong European XR reporting; English feed now heavily AI.

Stance: Neutral.

Use cases: AI assistant & everyday wear · VR gaming, mods & entertainment · Social, video & media consumption

Site ↗

active from 2026

Connections (7)
MRTV - Mixed Reality TV

MRTV - Mixed Reality TV

Tier 3 · notablePC VR / tethered & high-end VR headsetsDisplay / birdbath glasses (tethered screens)Passthrough Headset

Daily-ish PCVR coverage; YouTube reach far exceeds its X presence.

Stance: Critical of Pimax Crystal Pro positioning ('makes NO SENSE').

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

YouTube (@MixedRealityTV) ↗ X (@mixedrealityTV) ↗

active from 2026

Connections (10)
Oscar Falmer (@OscarFalmer)

Oscar Falmer (@OscarFalmer)

Tier 3 · notableCamera + audio AI glasses (no display)Audio-only smart glasses

The most-engaged individual voice found on the new audio-only Ray-Ban Meta Audio glasses (Oct 3 spec post: 78 likes / 14.5K views), and the developer-relations bridge for AI glasses. X 16,122 followers. He is a Meta employee, so read him as an official voice.

Stance: Promotional (Meta DevRel): frames camera-free audio glasses as lightest frames with the longest battery life.

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@OscarFalmer) ↗

active from 2025

Connections (3)
Philip Rosedale (@philiprosedale)

Philip Rosedale (@philiprosedale)

Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Second Life creator; High Fidelity.

Tier note: Tier 3: actively steering Second Life's technology as Linden Lab CTO, with importance 0.63.

Current work: Back at Linden Lab as CTO and board member working on Second Life's future (SL23B talk, Jun 2026). 2026-06-23 ↗

Use cases: Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@philiprosedale) ↗

active from 2011

Connections (1)
QB

Quay Barnett

Anduril (+ Meta)Tier 3 · notableSee-through waveguide AR glasses & AR headsets

Anduril VP Warfighter Systems; EagleEye/SBMC spokesperson.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Anduril EagleEye MR helmet as VP, Warfighter Systems (EagleEye/SBMC program exec) at Anduril Industries, but not in a flagship-leading role.

Current work: VP, Warfighter Systems (EagleEye/SBMC program exec) at Anduril Industries; works on Anduril EagleEye MR helmet. 2026-10-06 ↗

Use cases: Enterprise, industrial, defense, medical & training

LinkedIn ↗

active from 2025

Connections (1)
RH

Raag Harshavat

Even RealitiesTier 3 · notableSee-through waveguide AR glasses & AR headsets

Even Realities DevRel (ex-Snap Spectacles): bridge between the two waveguide ecosystems.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Even Realities G2 as Developer Relations Lead (ex-Snap Spectacles, ex-Meta) at Even Realities, but not in a flagship-leading role.

Current work: Developer Relations Lead (ex-Snap Spectacles, ex-Meta) at Even Realities; works on Even Realities G2. 2026-09-16 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗

active from 2025

Connections (1)
  • builds Even Realities G2 builds · w 1 · 1 piece · 2025–2026 — Developer Relations Lead (ex-Snap Spectacles, ex-Meta), Even Realities (LinkedIn profile) evidence ↗
RC

Rafa Camargo

MetaTier 3 · notableSee-through waveguide AR glasses & AR headsets

VP AR Systems; owns Orion/Artemis.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Meta Orion, Meta Artemis AR glasses as VP AR Systems, Reality Labs at Meta, but not in a flagship-leading role.

Current work: VP AR Systems, Reality Labs at Meta; works on Meta Orion, Meta Artemis AR glasses. 2026-10-06 ↗

Use cases: AI assistant & everyday wear · Spatial computing & productivity

LinkedIn ↗

active from 2021

Connections (1)
RJ

Ralph Jodice Jr.

XREALTier 3 · notableDisplay / birdbath glasses (tethered screens)

XREAL GM North America; very visible community voice.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds XREAL One Pro, XREAL AURA as GM North America & Global Head of Partnerships & Publicity at XREAL, but not in a flagship-leading role.

Current work: GM North America & Global Head of Partnerships & Publicity at XREAL; works on XREAL One Pro, XREAL AURA. 2026-09-19 ↗

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

LinkedIn ↗

active from 2025

Connections (2)
  • builds XREAL Air/One builds · w 1 · 1 piece · 2025–2026 — GM North America & Global Head of Partnerships & Publicity, XREAL (LinkedIn profile) evidence ↗
  • builds XREAL AURA builds · w 1 · 1 piece · 2025–2026 — GM North America & Global Head of Partnerships & Publicity, XREAL (LinkedIn profile) evidence ↗
Rony Abovitz (@rabovitz)

Rony Abovitz (@rabovitz)

SynthBeeformerly Magic LeapTier 3 · notableSee-through waveguide AR glasses & AR headsetsPassthrough Headset

Magic Leap founder; now SynthBee and Sun and Thunder.

Tier note: Tier 3 on historical weight: the Magic Leap founder now runs AI companies outside AR.

Current work: Founder/CEO of SynthBee (enterprise 'collaborative intelligence' AI, raised $80M) and the Sun and Thunder creative studio; no current AR hardware work found. 2025 ↗

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@rabovitz) ↗

active from 2014active to 2020

Connections (6)
RB

Ryan Brown

SesameTier 3 · notableCamera + audio AI glasses (no display)Audio-only smart glasses

Sesame co-founder/hardware; posts about the 2027 glasses.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Sesame AI glasses as Engineer, co-founder (ex-Reality Labs engineering director) at Sesame, but not in a flagship-leading role.

Current work: Engineer, co-founder (ex-Reality Labs engineering director) at Sesame; works on Sesame AI glasses. 2026-10-07 ↗

Use cases: AI assistant & everyday wear

LinkedIn ↗

active from 2025

Connections (1)
  • builds Sesame AI glasses builds · w 1 · 1 piece · 2025–2026 — Engineer, co-founder (ex-Reality Labs engineering director), Sesame (LinkedIn profile) evidence ↗
Sameer Samat (@ssamat)

Sameer Samat (@ssamat)

Samsung + GoogleTier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)

President Android Ecosystem; 138k followers; occasional XR announcements. Tier 4 only.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more as President, Android Ecosystem at Google, but not in a flagship-leading role.

Current work: President, Android Ecosystem at Google; works on Samsung Galaxy XR, Samsung Intelligent Eyewear, Samsung display glasses +1 more. 2026-10-06 ↗

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

LinkedIn ↗ X (@ssamat) ↗

active from 2023

Connections (4)
Scott Stein (CNET)

Scott Stein (CNET)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Veteran reviewer; still quoted (Meta VR Glasses impressions compiled by Good VR, Sep 25).

Stance: Balanced mainstream.

Use cases: Social, video & media consumption · Spatial computing & productivity · AI assistant & everyday wear

CNET ↗

active from 2011

Connections (3)
SPECS for Devs (Snap)

SPECS for Devs (Snap)

SnapTier 3 · notableSee-through waveguide AR glasses & AR headsets

Main channel where Spectacles/SPECS dev capabilities are announced.

Stance: Privacy-by-design prototypes (on-device face blur).

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

X (@specsfordevs) ↗ Docs ↗

active from 2026

Connections (3)
Steam Hardware Updates (@HardwareSteam)

Steam Hardware Updates (@HardwareSteam)

Tier 3 · notablePC VR / tethered & high-end VR headsetsPassthrough Headset

Fan account (not Valve) that is THE Steam Frame news hub: 148 posts/wk; reservation-update post 745 likes / 47.9k views (Oct 9).

Use cases: VR gaming, mods & entertainment · Spatial computing & productivity · Social, video & media consumption

X (@HardwareSteam) ↗

active from 2026

Connections (4)
Team Beef (DrBeef)

Team Beef (DrBeef)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

Pioneers of classic-game ports on standalone VR since 2019.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@TeamBeefVR) ↗ DrBeef X (DrBeef) ↗

active from 2016

Connections (3)
Thad Starner (@ThadStarner)

Thad Starner (@ThadStarner)

Google DeepMindformerly GoogleTier 3 · notableSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Wearable computing pioneer; Georgia Tech professor; Google Glass technical lead.

Tier note: Tier 3: still building AI smart glasses at Google DeepMind, but rarely public, with importance 0.72.

Current work: Senior staff research scientist at Google DeepMind working on AI smart glasses, and Georgia Tech professor. 2026 ↗

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Enterprise, industrial, defense, medical & training

X (@ThadStarner) ↗ Wikipedia ↗

active from 2011

Connections (1)
The Verge (Nilay Patel, David Pierce, reviewers)

The Verge (Nilay Patel, David Pierce, reviewers)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 117 XR videos on products in this map, 26.6M total views; most-viewed: "Up Close and Personal with Google Glass" (3.6M views, 2013-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 3.6M views, 26.6M XR views total -> Tier 3.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@TheVerge) ↗ X (@verge) ↗

active from 2011

Connections (20)
Thomas Reardon (Meta neuromotor interfaces)

Thomas Reardon (Meta neuromotor interfaces)

Meta + EssilorLuxotticaTier 3 · notableSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

CTRL-labs founder (wrist EMG); Facebook bought it in 2019 and its tech became the Meta Neural Band (2025).

Tier note: Promoted from tier 4 to tier 3 by historical significance 0.55 (importance 0.58).

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2015

Connections (1)
Tim Cook (Apple)

Tim Cook (Apple)

AppleTier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)

Apple CEO 2011-2026 who launched ARKit (2017) and Vision Pro (2023-2024); executive chairman since Sep 2026.

Tier note: Promoted from tier 4 to tier 3 by historical significance 0.70 (importance 0.72).

Use cases: Spatial computing & productivity · Social, video & media consumption · AI assistant & everyday wear

Wikipedia ↗

active from 2011

Connections (3)
  • builds Apple N50 glasses builds · w 0.9 · 2024–2026 — company leader: apple product
  • builds Apple N224 builds · w 0.9 · 2023–2026 — company leader: apple product
  • builds Vision Pro builds · w 0.9 · 2017–2026 — company leader: apple product
Udi Wertheimer (@udiWertheimer)

Udi Wertheimer (@udiWertheimer)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

229k followers; XR is a minority of posts but the HL:Alyx AVP video was a top story (832 likes / 237k views).

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@udiWertheimer) ↗

active from 2026

Connections (2)
Unbox Therapy (Lewis Hilsenteger)

Unbox Therapy (Lewis Hilsenteger)

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 15 XR videos on products in this map, 21.8M total views; most-viewed: "Google Cardboard: How it works!" (3.5M views, 2014-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 3.5M views, 21.8M XR views total -> Tier 3.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@unboxtherapy) ↗ X (@UnboxTherapy) ↗

active from 2011

Connections (8)
Valem (Quentin Valembois)

Valem (Quentin Valembois)

Tier 3 · notablePassthrough HeadsetPC VR / tethered & high-end VR headsets

Most-subscribed Unity VR tutorial channel in the set.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

YouTube (@ValemVR) ↗ X (@ValemVR) ↗

active from 2019

Connections (3)
WW

Will Wang

Even RealitiesTier 3 · notableSee-through waveguide AR glasses & AR headsets

Even Realities founder/CEO.

Stance: Speaks mainly through product launches and company channels rather than personal commentary.

Tier note: Tier 3: builds Even Realities G2 as Founder & CEO at Even Realities, but not in a flagship-leading role.

Current work: Founder & CEO at Even Realities; works on Even Realities G2. 2026-09-24 ↗

Use cases: AI assistant & everyday wear · Spatial computing & productivity

LinkedIn ↗

active from 2025

Connections (1)
XR Access

XR Access

Tier 3 · notablePassthrough HeadsetCamera + audio AI glasses (no display)

Main cross-industry XR accessibility initiative.

Use cases: Fitness, health & accessibility · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@XRAccess) ↗ Site ↗

active from 2021

Connections (1)
XR AI Spotlight (Gabriele Romagnoli)

XR AI Spotlight (Gabriele Romagnoli)

Tier 3 · notablePassthrough HeadsetSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Weekly founder interviews + tools at the AI x XR intersection.

Stance: Builder-optimist.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear · Enterprise, industrial, defense, medical & training

Substack ↗

active from 2026

Connections (4)
Adrian Schroeder

Adrian Schroeder

Tier 4 · watchlistPassthrough Headset

Open-source pro workflow tool for AVP.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@Adrian_Schr) ↗

active from 2026

Connections (1)
  • reports on Vision Pro reports_on · w 0.573 · 2 pieces · 2026 — auto: Blender scene on Vision Pro in one click (Spatial Preview) evidence ↗
Alex Heath (@alexeheath)

Alex Heath (@alexeheath)

Tier 4 · watchlistCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

500k followers; activity not measured.

Use cases: AI assistant & everyday wear · Social, video & media consumption

X (@alexeheath) ↗

active from 2026

Connections (4)
Amir (@virtual_amir)

Amir (@virtual_amir)

Tier 4 · watchlistPassthrough Headset

AVP MLS replay 675 likes / 42k views.

Use cases: Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs) · AI assistant & everyday wear

X (@virtual_amir) ↗

active from 2026

Connections (1)
  • reports on Vision Pro reports_on · w 0.573 · 2 pieces · 2026 — auto: AI-extracted MLS match replayed in Toybox Soccer on Vision Pro evidence ↗
Bobak Tavangar (Brilliant Labs)

Bobak Tavangar (Brilliant Labs)

Brilliant LabsTier 4 · watchlistCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Leading independent voice for open-source AI glasses; Halo shipping status is a watch item. X 991 followers.

Stance: Open-source, privacy/local-AI positioning.

Use cases: AI assistant & everyday wear · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@btavangar) ↗ Brilliant Labs ↗

active from 2019

Connections (1)
Brian Corrieri

Brian Corrieri

Tier 4 · watchlistPassthrough Headset

Featured in Last Week in AVP; on-device AI level generation.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@Brian_Corrieri) ↗

active from 2025

Connections (3)
Carter (@carterdev)

Carter (@carterdev)

Tier 4 · watchlistPassthrough Headset

176 likes / 38k views AR rover UI.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

X (@carterdev) ↗

active from 2026

Connections (1)
  • develops for Quest develops_for · w 0.573 · 1 piece · 2026 — auto: AR interface for Dobot rover in Godot on Quest 3 evidence ↗
Chris Milk (Within / Supernatural)

Chris Milk (Within / Supernatural)

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

VR filmmaker (2015 TED 'ultimate empathy machine') and Within founder; its Supernatural fitness app was bought by Meta.

Use cases: Fitness, health & accessibility · Social, video & media consumption

Wikipedia ↗

active from 2014active to 2023

Connections (2)
  • develops for Quest develops_for · w 0.573 · 1 piece · 2020–2023 — Within's Supernatural fitness app (Quest) evidence ↗
  • develops for Google Cardboard develops_for · w 0.573 · 1 piece · 2014–2023 — VRSE/Within cinematic VR films for Cardboard (2015) evidence ↗
Cleo Abram (Huge If True)

Cleo Abram (Huge If True)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 1 XR videos on products in this map, 1.4M total views; most-viewed: "The Real Reason To Care About The Apple Vision Pro" (1.4M views, 2024-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 1.4M views, 1.4M XR views total -> Tier 4.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@CleoAbram) ↗ X (@cleoabram) ↗

active from 2024

Connections (1)
Dave Lee (Dave2D)

Dave Lee (Dave2D)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 3 XR videos on products in this map, 2.0M total views; most-viewed: "My Steam Frame Review" (1.2M views, 2026-09-20).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 1.2M views, 2.0M XR views total -> Tier 4.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@Dave2D) ↗ X (@Dave2D) ↗

active from 2023

Connections (2)
Display Daily

Display Daily

Tier 4 · watchlistPassthrough HeadsetSee-through waveguide AR glasses & AR headsetsDisplay / birdbath glasses (tethered screens)

Display trade analysis.

Use cases: Spatial computing & productivity · Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Site ↗

active from 2013

Connections (34)
Evan Spiegel (@evanspiegel)

Evan Spiegel (@evanspiegel)

SnapTier 4 · watchlistSee-through waveguide AR glasses & AR headsets

979k followers, 207 lifetime posts.

Use cases: AI assistant & everyday wear · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@evanspiegel) ↗

active from 2016

Connections (2)
Federico Viticci (MacStories)

Federico Viticci (MacStories)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)

Influential Apple power-user writer; covers Vision Pro around Apple events (event Oct 13).

Stance: Apple + AI focus now.

Use cases: Spatial computing & productivity · AI assistant & everyday wear

X (@viticci) ↗ MacStories ↗

active from 2011

Connections (13)
Ghwst (@GhwstVR)

Ghwst (@GhwstVR)

Tier 4 · watchlistPC VR / tethered & high-end VR headsetsPassthrough Headset

107 likes 'Maybe Vision Pro is the Steam Frame we need'.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

X (@GhwstVR) ↗

active from 2026

Connections (3)
herbst (@hybridherbst)

herbst (@hybridherbst)

Tier 4 · watchlistPassthrough HeadsetSee-through waveguide AR glasses & AR headsets

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@hybridherbst) ↗

active from 2022

Connections (4)
Hunter Harris (@hunter_spatial)

Hunter Harris (@hunter_spatial)

Tier 4 · watchlistPassthrough Headset

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Spatial computing & productivity

X (@hunter_spatial) ↗

active from 2024

Connections (2)
Jason England (Tom's Guide)

Jason England (Tom's Guide)

Tier 4 · watchlistDisplay / birdbath glasses (tethered screens)Camera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsets

Mainstream-consumer reviewer of display glasses; his week-long head-to-heads shape buyer perception. X 1,094 followers.

Stance: Viture Beast vs XREAL One Pro head-to-head picked the pair he would actually carry daily.

Use cases: Spatial computing & productivity · Social, video & media consumption · VR gaming, mods & entertainment

Tom's Guide ↗ X (@MrJasonEngland) ↗

active from 2026

Connections (2)
  • reports on XREAL Air/One reports_on · w 0.573 · 1 piece · 2026 — auto: I put Viture Beast and Xreal One Pro head-to-head for a week evidence ↗
  • reports on VITURE Beast reports_on · w 0.573 · 1 piece · 2026 — auto: I put Viture Beast and Xreal One Pro head-to-head for a week evidence ↗
Jason Rubin (Meta content)

Jason Rubin (Meta content)

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

Joined Oculus in 2014 to build first-party content; Meta VP of Metaverse Content (Oculus Studios, publishing).

Use cases: VR gaming, mods & entertainment · Social, video & media consumption

Wikipedia ↗

active from 2014

Connections (2)
  • develops for Rift develops_for · w 0.573 · 1 piece · 2015–2026 — head of Oculus first-party content from 2014 evidence ↗
  • develops for Quest develops_for · w 0.573 · 3 pieces · 2016–2026 — Oculus Studios content for Quest evidence ↗
Joe Ludwig (@joeludwig)

Joe Ludwig (@joeludwig)

HTC + ValveTier 4 · watchlistPC VR / tethered & high-end VR headsetsPassthrough Headset

Valve programmer on AR/VR.

Tier note: Tier 4: active Valve VR engineer, but his historical role is supporting rather than defining (importance 0.45).

Current work: Still a Valve programmer (profile lists Valve since 2009) during the Steam Frame launch; long-time SteamVR/OpenVR engineer. 2026 ↗

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

X (@joeludwig) ↗

active from 2012

Connections (1)
  • builds Vive builds · w 1 · 1 piece · 2015–2026 — SteamVR/OpenVR runtime for the Vive evidence ↗
John Gruber (Daring Fireball)

John Gruber (Daring Fireball)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)

Agenda-setting Apple commentator; occasional AVP takes.

Use cases: Spatial computing & productivity · Social, video & media consumption · AI assistant & everyday wear

Daring Fireball ↗

active from 2011

Connections (4)
Kola (YouTube @KingKola_)

Kola (YouTube @KingKola_)

Tier 4 · watchlistDisplay / birdbath glasses (tethered screens)Passthrough HeadsetSee-through waveguide AR glasses & AR headsets

Small (11.4K subs) but glasses-focused channel posting weekly on the XREAL Aura / Meta VR Glasses / RayNeo race. X handle not verified (@KingKola_ on X is a different person).

Stance: Skeptical of pricing: asked whether Meta made the XREAL Aura 'too expensive'.

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Social, video & media consumption

YouTube (@KingKola_) ↗

active from 2026

Connections (5)
M.G. Siegler (@mgsiegler)

M.G. Siegler (@mgsiegler)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)

Use cases: AI assistant & everyday wear · Spatial computing & productivity · Social, video & media consumption

X (@mgsiegler) ↗

active from 2026

Connections (3)
MK

Maria Korolov (Hypergrid Business)

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

Niche but long-running.

Stance: Skeptical of Meta metaverse ('metaverse can wait').

Use cases: Social, video & media consumption · Enterprise, industrial, defense, medical & training

Site ↗

active from 2011

Connections (20)
New Day Fitness VR

New Day Fitness VR

Tier 4 · watchlistPassthrough Headset

Active VR-fitness reviewer after Supernatural went into maintenance mode.

Stance: FitXR best Supernatural alternative.

Use cases: Fitness, health & accessibility

Blog ↗

active from 2025

Connections (1)
Nippar (@1t00000)

Nippar (@1t00000)

Tier 4 · watchlistPassthrough Headset

visionOS 27 creative-tools dev.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · Social, video & media consumption

X (@1t00000) ↗

active from 2025

Connections (2)
Norman Chan (@nchan)

Norman Chan (@nchan)

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

0 posts last 7d.

Use cases: Social, video & media consumption · VR gaming, mods & entertainment

X (@nchan) ↗

active from 2012

Connections (10)
Peggy Johnson (ex-Magic Leap CEO)

Peggy Johnson (ex-Magic Leap CEO)

Magic LeapTier 4 · watchlistSee-through waveguide AR glasses & AR headsets

Magic Leap CEO 2020-2023 who pivoted it to enterprise and shipped Magic Leap 2.

Use cases: Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Wikipedia ↗

active from 2020active to 2023

Connections (1)
  • builds Magic Leap builds · w 1 · 1 piece · 2021–2023 — Magic Leap CEO who shipped ML2 (2022) evidence ↗
Quinn Nelson (Snazzy Labs)

Quinn Nelson (Snazzy Labs)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)Display / birdbath glasses (tethered screens)

Generalist reviewer who shapes mainstream perception of XR: 5 XR videos on products in this map, 1.6M total views; most-viewed: "Apple Vision Pro Post-Mortem: What Happened...?!" (0.5M views, 2025-10-11).

Stance: Mainstream consumer lens: comfort, price, everyday usefulness over specs.

Tier note: Generalist reviewer tier from XR reach (README rule): best XR video 0.5M views, 1.6M XR views total -> Tier 4.

Use cases: Social, video & media consumption · Spatial computing & productivity · VR gaming, mods & entertainment

YouTube (@SnazzyLabs) ↗ X (@SnazzyQ) ↗

active from 2023

Connections (1)
Ray Wong (@raywongy)

Ray Wong (@raywongy)

Tier 4 · watchlistCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsPassthrough Headset

Use cases: AI assistant & everyday wear · Social, video & media consumption · Spatial computing & productivity

X (@raywongy) ↗

active from 2024

Connections (2)
RaYRoD TV (@RaYRoD_TV)

RaYRoD TV (@RaYRoD_TV)

Tier 4 · watchlistPC VR / tethered & high-end VR headsets

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@RaYRoD_TV) ↗

active from 2020

Connections (3)
Rune Berg (@1runeberg)

Rune Berg (@1runeberg)

Tier 4 · watchlistPassthrough Headset

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@1runeberg) ↗

active from 2026

Connections (1)
  • develops for Vision Pro develops_for · w 0.573 · 2 pieces · 2026 — auto: OpenXR running on Apple Vision Pro via his experimental vision-openxr runtime; Godot Metal evidence ↗
Shuhei Yoshida (ex-PlayStation)

Shuhei Yoshida (ex-PlayStation)

SonyTier 4 · watchlistPC VR / tethered & high-end VR headsetsPassthrough Headset

President of SIE Worldwide Studios who unveiled Project Morpheus (PSVR) at GDC 2014.

Use cases: VR gaming, mods & entertainment

Wikipedia ↗

active from 2014active to 2025

Connections (1)
  • builds PS VR builds · w 1 · 1 piece · 2014–2025 — introduced Project Morpheus on Mar 18 2014 evidence ↗
Spatial Insider (@spatialinsider)

Spatial Insider (@spatialinsider)

Tier 4 · watchlistPassthrough Headset

visionOS betas etc.

Use cases: Spatial computing & productivity · Social, video & media consumption · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@spatialinsider) ↗

active from 2026

Connections (2)
Stefan Maier (@StefanMaier)

Stefan Maier (@StefanMaier)

Tier 4 · watchlistPC VR / tethered & high-end VR headsets

745 likes / 55k views (Oct 4) on 2k followers.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@StefanMaier) ↗

active from 2024

Connections (5)
Steven LaValle (Oculus principal scientist 2013-14)

Steven LaValle (Oculus principal scientist 2013-14)

Oculus (acquired by Meta 2014)Tier 4 · watchlistPC VR / tethered & high-end VR headsetsPassthrough Headset

Early Oculus head scientist (head tracking, sensor fusion for the Rift DK1/DK2); author of the 'Virtual Reality' textbook.

Use cases: AR apps, dev tools & platforms (Unity, WebXR, SDKs) · VR gaming, mods & entertainment

Wikipedia ↗

active from 2012active to 2014

Connections (1)
  • builds Rift builds · w 1 · 2 pieces · 2012–2014 — Oculus principal scientist from Sep 2012 (sensor fusion) evidence ↗
Stress Level Zero

Stress Level Zero

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

Influential VR physics-game studio.

Use cases: VR gaming, mods & entertainment

X (@StressLevelZero) ↗

active from 2019

Connections (2)
The AR Show (Jason McDowall)

The AR Show (Jason McDowall)

Tier 4 · watchlistSee-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)Passthrough Headset

Historically top AR-industry podcast.

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

Site ↗

active from 2020

Connections (5)
The Save State (Ari)

The Save State (Ari)

Tier 4 · watchlistPassthrough Headset

Vocal VR-fitness reviewer.

Stance: 'Supernatural is dead'; FitXR the one subscription to keep.

Use cases: Fitness, health & accessibility

YouTube video ↗

active from 2021

Connections (2)
The Tech Glow Up podcast (Awesome Future Studio)

The Tech Glow Up podcast (Awesome Future Studio)

Tier 4 · watchlistDisplay / birdbath glasses (tethered screens)See-through waveguide AR glasses & AR headsetsCamera + audio AI glasses (no display)

Enterprise AR interviews, e.g. XREAL Head of Enterprise on Aura.

Use cases: Enterprise, industrial, defense, medical & training · AI assistant & everyday wear

Podcast ↗

active from 2026

TheGabmeister (@TheGabmeisterX)

TheGabmeister (@TheGabmeisterX)

Tier 4 · watchlistPassthrough Headset

MR 'characters leave the monitor' demo 458 likes / 37k views on 358 followers.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@TheGabmeisterX) ↗

active from 2021

Connections (2)
Tipatat Chennavasin (@tipatat)

Tipatat Chennavasin (@tipatat)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)

No original posts in sample (replies/reposts only).

Use cases: AI assistant & everyday wear · Enterprise, industrial, defense, medical & training · VR gaming, mods & entertainment

X (@tipatat) ↗

active from 2014

Connections (3)
Utsav Techie (@utsavtechie)

Utsav Techie (@utsavtechie)

Tier 4 · watchlistCamera + audio AI glasses (no display)

Use cases: AI assistant & everyday wear · Social, video & media consumption

X (@utsavtechie) ↗

active from 2025

Connections (2)
Victoria Song (@vicmsong)

Victoria Song (@vicmsong)

Tier 4 · watchlistCamera + audio AI glasses (no display)See-through waveguide AR glasses & AR headsetsAudio-only smart glasses

Use cases: AI assistant & everyday wear · Fitness, health & accessibility · Social, video & media consumption

X (@vicmsong) ↗

active from 2024

Connections (2)
Viewport 360 (Nick LeVack)

Viewport 360 (Nick LeVack)

Tier 4 · watchlistPassthrough HeadsetCamera + audio AI glasses (no display)PC VR / tethered & high-end VR headsets

Good analysis when active.

Stance: Pro-Apple human-centric ethos vs Meta.

Use cases: VR gaming, mods & entertainment · Social, video & media consumption · Spatial computing & productivity

Substack ↗

active from 2025

Connections (5)
Vista Larga Games (@VistaLargaGames)

Vista Larga Games (@VistaLargaGames)

Tier 4 · watchlistPassthrough HeadsetPC VR / tethered & high-end VR headsets

'Quest 3 remains king' 189 likes / 74 replies / 35.5k views.

Use cases: VR gaming, mods & entertainment · AR apps, dev tools & platforms (Unity, WebXR, SDKs)

X (@VistaLargaGames) ↗

active from 2026

Connections (3)